Perfect World client Structure

Perfect World client Structure
Map folder
<map name>
region.clt
clientside mirror of region.sev.
controls safe zones and
portals.
precinct.clt
clientside mirror of precinct.sev. controls
area names, respawn points and ingame
music.
SFX
.wav files
ingame sound effects
Interfaces
each menu has
.dtf
buttons/images/background names and picture links
.stf
Text on menu
Configs
List of animation names
censored words
item name colours
item descriptions
debugg consol commands
many files for error messages
GFX
<any folder containing .gfx files>
.GFX
"textures" folder
.DDS file
particle image
.BMP file
particle image
.TGA file
same as a .DDS
Surfaces
.jpg login screens
"ingame" folder
map pictures
emotions
"minimaps"
map folders with 4 .dds
images to a map square
other general menu images
"Logo.dds" -server logo
"百宝阁" folder
.dds files
previews of items for cash shop
Models
<Path to object>
.ECM
.SMD
if version 5 .smd
.Bon
.SKI
"textures" folder
.dds skin files
if version 6 .smd
.SKI
"textures" folder
.dds skin files
many .bon files
each one is an animation
if version 8 .smd
.SKI
"textures" folder
.dds skin files
folder to .stck file
many .stck files
each one is a animation
.Bon
offset cords for character
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