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Project Cards
Duplicate
Increases Oxygen Level 1 step
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Global Parameters reach their goal
When global parameters increase 1 step. TR increases 1 step
Shift 1st player marker clockwise - Generation Marker moves 1 step
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2. Player decides which cards to buy at 3 MegaCredits each
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Resources are used to pay for actions
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Game End
Game Goal
Game Setup
Gameplay
Terraforming Mars (Game Board)
Development on Mars (Tiles placed on game board)
Global Parameters (conditions) on Mars (tracked on game board)
Generations (Game Rounds)
Generation Marker placed on TR track on game board to track generations
How does the game end?
Game Goal
Terraforming Rating (TR)
Get as high a TR as possible (player markers are placed on TR track on game board)
All players start at 20. Place Player Marker on 20 on TR Track
Get the most Victory Points (VP)
Get as high a VP
Game Setup
Player's Cards
Players
Player Actions
Research Phase
Which cards to buy?
Action Phase
Choose any of the actions:
Play a card from hand
Use Standard Project
Use action on blue/corporation card
Blue card and corporation cards have actions (indicated by red arrow) that can be used once per generation. Place Player Marker on card to indicate action has been used
Claim Milestone
Fund an award
Convert Plants to Greenery
Spend 8 plant resources for a greenery tile
Convert heat and Increase Temperature Levels
Convert 8 heat resources to increase temperature 1 step
Production Phase
Convert Energy to Heat
Get MegaCredits based on TR and Prodcution
Produce resources based on production track
Gameplay (Generations)
Player Order Phase
Research Phase
Action Phase
Production Phase
Use Standard Project
Milestones (Each milestone is worth 5 VP)
Award (when funded, award is checked at end of game, award winner earns 5 VP)
Corporation Cards