MindMap Gallery C Language Basics for Beginners
C programming is an excellent language to learn to program for beginners. Our C tutorials will guide you to learn C programming one step at a time.
Edited at 2020-10-10 07:23:34Mind maps are a great resource to help you study. A mind map can take complex topics like plant kingdom and illustrate them into simple points, as shown above.
Mind maps are useful in constructing strategies. They provide the flexibility of being creative, along with the structure of a plan.
Vitamins and minerals are essential elements of a well-balanced meal plan. They help in ensuring that the body is properly nourished. A mind map can be used to map out the different vitamins a person requires.
Mind maps are a great resource to help you study. A mind map can take complex topics like plant kingdom and illustrate them into simple points, as shown above.
Mind maps are useful in constructing strategies. They provide the flexibility of being creative, along with the structure of a plan.
Vitamins and minerals are essential elements of a well-balanced meal plan. They help in ensuring that the body is properly nourished. A mind map can be used to map out the different vitamins a person requires.
C# Basics for Beginners
Intro
C# vs .NET
C#
is a programming Lang
.NET
framework for building applications on Windows
also support diff lang
VB.NET
F#
.NET
consists of
CLR (Common Language Runtime)
translate IL(Intermediate Language) into Native Code
JIT (Just In Time Compilation)
Class Library
for building applications
Classes collaborate with each other at runtime
Architecture of .NET Applications
Application
consists of building blocks called Classes
Class
Attributes
state of application
Functions/Methods
behavior
execute code
Namespace
way to organize Classes
container for related classes
Assembly
way of partitioning an application
container for related namespaces/classes
File on disk
DLL
Dynamically Link Library
a file that includes code that can be re-used across different programs
EXE
a program that can be executed
When application is complied
compiler builds 1 or more assemblies(depending on how code is partition)
Visual Studio
Run
Ctrl + F5
Delete line
Ctrl + X
ReSharper
Alt + Enter
Get rid of unused "using" namespaces
Console.WriteLine()
Compile
Ctrl + Shift + B
3. Primitive Types & Expressions
14. Variables & Constants
Variable
Name given to a storage location in memory
Use Camel Case
Eg.
firstName
Constant
Immutable value
const float Pi = 3.14f;
Use Pascal Case
Eg.
MaxZoom
Primitive Types
byte
int
long
decimal
char
bool
15. Overflowing
"checked" keyword
Use
checked { byte number = 255; number = number +1; // 0}
will throw exception if run
without "checked", it'll overflow without error returning "0"
16. Scope
17. Demo
Default number with decimal
double
need to append 'f' behind the decimal number
Eg.
float total = 123.12f
Keywords are in blue
Code snippet
Shortcut for "Console.WriteLine()"
type "cw", double Tab
"var" keyword
Object Browser
"Ctrl + click" on keywords
doesn't work! -RL
Place-holder
Eg.
Console.WriteLine("{0} {1}", byte.MinValue, byte.MaxValue);
{0}
1st place-holder format
18. Type Conversion
Implicit Type Conversion
No data lose
Eg.
byte b = 1;int i = b;
int i = 1;float f = i;
Explicit Type Conversion(Casting)
Data will be lost if the "type" is beyond the capacity
Eg.
w/o Casting
CANNOT Compile
int i = 1;byte b = i;
w/ Casting
CAN Compile
int i = 1;byte b = (byte)i;
float f = 1.0f;int i = (int)f;
Conversion between Non-compatible types
use
Convert class
Eg.
string s = "3";int i = Convert.ToInt32(s);
ToByte()
ToInt16()
short
ToInt32()
int
ToInt64()
long
Parse method
Eg.
string s = "3";int j = int.Parse(s);
19. Demo - Type Conversion
Exception handling
try/catch
try {} catch (Exception) {}
20. Operators
Arithmetic
Add
+
Subtract
-
Multiple
*
Divide
/
Remainder
%
Increment
++
Decrement
--
Prefix
Eg.
int a = 1;int b = ++a; // a = 2, b = 2
Postfix
Eg.
int a = 1;int b = a++; // a = 2, b = 1
Comparison
Equal
==
Not Equal
!=
Greater than
>
Greater than or equal to
>=
Less than
Less than or equal to
Assignment
Assignment
=
Addition
+=
Subtraction
-=
Multiplication
*=
Division
/=
Logical
And
&&
Or
||
Not
!
Bitwise
for low level Programming
And
&
Or
|
21. What are Logical Operators?
&&
ONLY if both are true, it's true
||
If ANY of the both is true, it's true
23. Demo - Operators
if division of 2 int, return will be int as well
Eg.
var a = 10;var b = 3;Console.WriteLine(a / b); // return 3
var a = 10;var b = 3;Console.WriteLine((float)a / (float)b); // return 3.333333
changing precedence
use
parenthesis
()
24.
Comments
Single-line
// This is a comment.
Multi-line
/* This is a comment.This is a comment too.*/
4. Non-primitive Types
26. Classes
Variables(Fields)
functions(Methods)
Object
instance of a Class
Declaring
Access modifier
Eg.
public
"class" keyword
identifier
Eg.
Person
Eg.
public class Person{ public string Name; public void Introduce() { Console.WriteLine("Hi, my name is " + Name); }}
Creating Objects
Eg.
var person = new Person();person.Name = "Richard";person.Introduce();
Static Modifier
can directly access the method through the Class itself, w/o creating an Object
Eg.
public class Calculator{ public static int Add(int x, int y) { return x + y; }} int result = Calculator.Add(1, 2);
27. Demo - Classes
Move class to a file
select the class
Press - Alt + Enter
or
Press Ctrl + "."
Switch between different Windows
Ctrl + tab
28. Structs
similar to Classes
Eg.
public struct RgbColor{ public int Red; public int Green; public int Blue;}
not frequently used
use if you want to define a small lightweight object, or else just stick to Classes
more efficient to define as struct if need to define lots of it
29. Arrays
What is?
Data structure to store a collection of variables of the same type
Declaring
Eg.
int[] numbers = new int[3];
int[]
declaring array
int[3]
set size of array
var numbers = new int[3];
Initializing
Eg.
int[] numbers = new int[3] {1, 2, 3};
Access Array Elements
Eg.
numbers[1] = 3;
30. Demo - Arrays
31. Strings
What is?
sequence of characters
Eg.
"Hello World"
How to create?
Using
Literals
Eg.
string firstName = "Richard";
Concatenation
Eg.
string name = firstName + " " + lastName;
Format
Eg.
string name = string.Format("{0} {1}", firstName, lastName);
{0}
Place holder
Join
Eg.
var numbers = new int[3] {1, 2, 3};string list = string.Join(",", numbers); // return 1,2,3
String Elements
Eg.
string name = "Richard";char firstChar = name[0]; // return 'R'
Strings are Immutable
Once Created, CANNOT change!
name[0] = 'r';
Escape Characters
Use
\n
New Line
\t
Tab
\\
Backslash
\'
Single Quotation Mark
\"
Double Quotation Mark
Eg.
string path = "c:\\projects\\project1\\folders";
Verbatim Strings
Use
@
Eg.
string path = @"c:\projects\project1\folders";
32. Demo - Strings
.NET
string
map to
String
class
int
map to
Int32
struct
Eg.
String firstName = "Richard";
Can also use "String" keyword instead of "string"
Have to import "using System"
33. Enums
What is?
A set of name/value pairs (constants)
When to use?
you've a number of related constants
Eg.
public enum ShippingMethod{ RegularAirMail = 1, RegisteredAirMail = 2, Express = 3;}
Info
Internally an Integer
How to change to byte?
public enum ShippingMethod : byte{ RegularAirMail = 1, RegisteredAirMail = 2, Express = 3;}
How to use?
Eg.
var method = ShippingMethod.Express;
How to use?
Convert to Int
Cast
Eg.
Console.WriteLine((int)method);
return
3
Convert to String
.ToString() method
Eg.
var methodStr = ShippingMethod.RegisterdAirMail.ToString();Console.WriteLine(methodStr);
Convert to Enum
Parse
Eg.
var methodName = "RegisterdAirMail";var shippingMethod = (ShippingMethod)Enum.Parse(typeof(ShippingMethod), methodName);
return
"RegisterAirMail"
34. Demo - Enums
35. Reference Types & Values Types
Primitive Types
Eg.
int
char
float
bool
Non-primitive Types
Eg.
classes
structures
arrays
map to
System.Array
strings
map to
System.String
2 main types
for which we create new types
What are they?
Value Types
Structures
for
Primitive types
Custom structures
Allocate on stack
Memory allocation done automatically
Immediately removed when out of scope
by Runtime/CLR
Reference Types
Classes
for
Arrays
Strings
Custom classes
Need to allocate memory
using "new"
Memory allocated on
Heap
more sustainable
if object goes out of scope, it won't be removed immediately. It'll continue to be in heap for a little while.
Garbage collected by Runtime/CLR
Copying of reference types & value types are different