This mind map is about Input and Output Devices. Start to use a mind map to express and organize your ideas and knowledge right now.
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Input and Output Devices
Output devices include any hardware thatmoves data or information from thecomputer.
Examples: Monitor, printer
Benefits in the Classroom: Teachers are able to use thesedevices to print lessons. labels, and photos for students andprovide students with visual and audio experiences throughthe monitor.
Challenges in the Classroom: Teachers mayface challenges with the cost of having toreplace ink cartridges.
Application to Learning: Teachers are able to use themonitor to teach students through using visuals andanimation. Lesson plans and activities can also be printedfor students to learn concepts.
Input devices include any devicesthat connect to the computer to enterdata.
Examples: Keyboards, mouse,trackball, touchpad
Benefits in the Classroom: The keyboard and mouse helpstudents learn how to control the computer and also providesthe student a way to access additional learning resourcesthrough using the computer.
Challenges in the Classroom: Because some students mayhave difficulties using the keyboard and mouse, a touchpadmay be useful in helping the teacher teach students how touse the devices.
Application to Learning: Teachers can use inputs to helpimplement lessons for students and so that students canproduce writings on the computer for the teacher. Tests can bealso administered using inputs to help students learn.
Input and Output Devices
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Input and Output Devices
Output devices include any hardware that
moves data or information from the
computer.
Examples: Monitor, printer
Benefits in the Classroom: Teachers are able to use these
devices to print lessons. labels, and photos for students and
provide students with visual and audio experiences through
the monitor.
Challenges in the Classroom: Teachers may
face challenges with the cost of having to
replace ink cartridges.
Application to Learning: Teachers are able to use the
monitor to teach students through using visuals and
animation. Lesson plans and activities can also be printed
for students to learn concepts.
Input devices include any devices
that connect to the computer to enter
data.
Examples: Keyboards, mouse,
trackball, touchpad
Benefits in the Classroom: The keyboard and mouse help
students learn how to control the computer and also provides
the student a way to access additional learning resources
through using the computer.
Challenges in the Classroom: Because some students may
have difficulties using the keyboard and mouse, a touchpad
may be useful in helping the teacher teach students how to
use the devices.
Application to Learning: Teachers can use inputs to help
implement lessons for students and so that students can
produce writings on the computer for the teacher. Tests can be
also administered using inputs to help students learn.
Input and Output Devices
Output devices include any hardware thatmoves data or information from thecomputer.
Examples: Monitor, printer
Benefits in the Classroom: Teachers are able to use thesedevices to print lessons. labels, and photos for students andprovide students with visual and audio experiences throughthe monitor.
Challenges in the Classroom: Teachers mayface challenges with the cost of having toreplace ink cartridges.
Application to Learning: Teachers are able to use themonitor to teach students through using visuals andanimation. Lesson plans and activities can also be printedfor students to learn concepts.
Input devices include any devicesthat connect to the computer to enterdata.
Examples: Keyboards, mouse,trackball, touchpad
Benefits in the Classroom: The keyboard and mouse helpstudents learn how to control the computer and also providesthe student a way to access additional learning resourcesthrough using the computer.
Challenges in the Classroom: Because some students mayhave difficulties using the keyboard and mouse, a touchpadmay be useful in helping the teacher teach students how touse the devices.
Application to Learning: Teachers can use inputs to helpimplement lessons for students and so that students canproduce writings on the computer for the teacher. Tests can bealso administered using inputs to help students learn.
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This work was published by EdrawMind user Captain O Captain and does not
represent the position of Edraw Software.