Theories Related to Technology

Theories Related to Technology
This theory helps us as teachers to determine whether introducing a
technology will have the desired impact. If the technology will be an
arbitrary sidestep, with minimal benefits, or an exceptional
replacement that allows students to use technology in a fully beneficial
It consists of 2 categories. These categories
are defined as "enhancement" and
Enhancement is the less effective means of introducing
technology. It consists of Augmentation and Substitution. Both of
which allow students to integrate the technology, but on a more
superficial level
Transformation has been shown to improve student performance by a full letter grade.
It includes Modification and Redefinition.
21st Century
This is a theory designated specifically for learners in our modern
times. Obviously, times have changed since traditional educational
philosophies and doctrines were set in place. This hopes to adjust
the ideas set in place to fit current students better
Contains 3 types of knowledg.
Foundational, Meta, and
The following are linked to content,
problem solving, and life skills
TPACK is a threepronged theory that combines Technological,
Pedagogical, and Content knowledge. It uses each in conjunction
with the others to allow educators to assess and examine the
integration and usage of technology in the class.
Each form of knowledge is assessed and the area in which an idea
or practice falters can be examined and fixed. This is true for areas
in which an idea may be a little too dependent on. A well rounded
approach is the best.
Pedagogical knowledge pertains the the intrinsic
ideas and skills held be educators in regards to
Technological knowledge refers to the
familiarity, and level of skill held with a specific
Content knowledge is referencing the way in
which one understands and is able to articulate
This theory is based off of one's own principles
and ideas. It is how one can integrate, adjust, and
reestablish how technology is integrated in the
Technology should not be integrated simply
because it "is cool." It should provide a useful,
tangible advantage.
The former acting as a means to transform a
task from solely analog to perhaps 50% technological. Redefinition is the most
effective method of integrating technology.
It allows for students to participate in and
create new tasks that were never thought possible
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