MindMap Gallery Java Architecture Guide from Zero Basics to Advanced
The career goal of many programmers is to be an architect. However, becoming an architect is a long process and requires a complete and reliable plan. Collect this mind map of Java architecture from zero to advanced, covering everything from principles to practice! Hurry up and learn this process!
Edited at 2021-01-14 10:31:32Find a streamlined guide created using EdrawMind, showcasing the Lemon 8 registration and login flow chart. This visual tool facilitates an effortless journey for American users to switch from TikTok to Lemon 8, making the transition both intuitive and rapid. Ideal for those looking for a user-centric route to Lemon 8's offerings, our flow chart demystifies the registration procedure and emphasizes crucial steps for a hassle-free login.
これは稲盛和夫に関するマインドマップです。私のこれまでの人生のすべての経験は、ビジネスの明確な目的と意味、強い意志、売上の最大化、業務の最小化、そして運営は強い意志に依存することを主な内容としています。
かんばんボードのデザインはシンプルかつ明確で、計画が一目で明確になります。毎日の進捗状況を簡単に記録し、月末に要約を作成して成長と成果を確認することができます。 実用性が高い:読書、早起き、運動など、さまざまなプランをカバーします。 操作簡単:シンプルなデザイン、便利な記録、いつでも進捗状況を確認できます。 明確な概要: 毎月の概要により、成長を明確に確認できます。 小さい まとめ、今月の振り返り掲示板、今月の習慣掲示板、今月のまとめ掲示板。
Find a streamlined guide created using EdrawMind, showcasing the Lemon 8 registration and login flow chart. This visual tool facilitates an effortless journey for American users to switch from TikTok to Lemon 8, making the transition both intuitive and rapid. Ideal for those looking for a user-centric route to Lemon 8's offerings, our flow chart demystifies the registration procedure and emphasizes crucial steps for a hassle-free login.
これは稲盛和夫に関するマインドマップです。私のこれまでの人生のすべての経験は、ビジネスの明確な目的と意味、強い意志、売上の最大化、業務の最小化、そして運営は強い意志に依存することを主な内容としています。
かんばんボードのデザインはシンプルかつ明確で、計画が一目で明確になります。毎日の進捗状況を簡単に記録し、月末に要約を作成して成長と成果を確認することができます。 実用性が高い:読書、早起き、運動など、さまざまなプランをカバーします。 操作簡単:シンプルなデザイン、便利な記録、いつでも進捗状況を確認できます。 明確な概要: 毎月の概要により、成長を明確に確認できます。 小さい まとめ、今月の振り返り掲示板、今月の習慣掲示板、今月のまとめ掲示板。
Java Architecture Guide from Zero Basics to Advanced
Part 1 Java Basic Programming
Chapter 1 Understanding Java
1.1 History of Java
1.2 Current status of Java
1.3 Characteristics of Java
1.3.1 Advantages of Java language
1.3.2 Key features of Java language
1.4 Java Virtual Machine (JVM)
1.5 JDK installation and environment variable configuration
1.6 Writing your first Java program
1.7 Specification of classpath
Chapter 2 Simple Java Program
2.1 A simple example
2.2 Simple Java program analysis
2.2.1 Class
2.2.2 Braces, paragraphs and bodies
2.2.3 The starting point of program execution——main() method
2.2.4 Comments on Java programs
2.2.5 Standards for Javaф
2.2.6 Java keywords
2.2.7 Variables
2.2.7.1 Declaration of variables
2.2.7.2 Data type
2.2.7.3 Variable name
2.2.7.4 Restrictions on variable names
2.2.8 Variable setting
2.2.9 printin()
2.3 Program detection
2.3.1 Syntax errors
2.3.2 Semantic errors
2.4 Improve program readability
Chapter 3 Basic Java Programming
3.1 Variables and data types
3.1.1 Variables and Constants
3.1.2 Java variable types
3.1.3 Basic data types
3.1.3.1 Integer types
3.1.3.1.1 Data types of constants
3.1.3.1.2 Maximum and minimum values of data types
3.1.3.1.3 Occurrence of overflow
3.1.3.2 Character type
3.1.3.3 Floating-point and double-precision floating-point types
3.1.3.4 Boolean type
3.1.3.5 Default values of basic data types
3.1.4 Data type conversion
3.1.4.1 Automatic type conversion
3.1.4.2 Forced type conversion
3.2 Operators, expressions and statements
3.2.1 Expressions and operators
3.2.1.1 Assignment operator symbols
3.2.1.2 Unary operators
3.2.1.3 Arithmetic operators
3.2.1.3.1 Addition operator " "
3.2.1.3.2 Subtraction operator "-"
3.2.1.3.3 Multiplication operator "*"
3.2.1.3.4 Division operator "/"
3.2.1.3.5 Remainder operator "%"
3.2.1.4 Relational operators and if statements
3.2.1.5 Increment and decrement operators
3.2.1.6 Logical operators
3.2.1.7 Bracket operator
3.2.2 Operator precedence
3.2.3 Expressions
3.2.4 Type conversion of expressions
3.3 Loops and selective statements
3.3.1 Structural design of program
3.3.1.1 Sequential structure
3.3.1.2 Select structure
3.3.1.3 Loop structure
3.3.2 Select structure
3.3.2.1 if statement
3.3.2.2 if…else statement
3.3.2.3 Conditional operators
3.3.2.4 if…else, if…else statement
3.3.3 Multiple selection statement—switch statement
3.3.4 while loop
3.3.5 do…while loop
3.3.6 for loop
3.3.7 Loop nesting
3.3.8 Breaking out of loops
3.3.8.1 break statement
3.3.8.2 continue statement
3.3.9 Local variables
Chapter 4 Arrays and Methods
4.1 One-dimensional array
4.1.1 Declaration and memory allocation of one-dimensional array
4.1.2 Representation of elements in arrays
4.1.3 Assignment of initial value of array
4.1.4 Simple example: find the maximum and minimum values in the array elements
4.1.5 AP/methods related to array operations
4.2 Two-dimensional array
4.2.1 Declaration and memory allocation of two-dimensional arrays
4.2.1.1 Two-dimensional array with different number of elements in each row
4.2.1.2 Obtain the number of rows of a two-dimensional array and the number of elements in a specific row
4.2.2 Reference and access to two-dimensional array elements
4.3 Multidimensional arrays
4.4 Method
4.4.1 Simple example of method operation
4.4.2 Method parameters and return values
4.4.3 Overloading of methods
4.4.4 Passing arrays into methods
4.4.4.1 Passing one-dimensional array
4.4.4.2 Passing two-dimensional array
4.4.4.3 Methods that return arrays
Part 2 Java Object-Oriented Programming
Chapter 5 Basic Forms of Classes
5.1 Basic concepts of object-oriented programming
5.1.1 Object
5.1.2 Encapsulation
5.1.3 Class
5.1.4 Inheritance
5.1.5 Class polymorphism
5.2 Classes and Objects
5.2.1 Class declaration
5.2.2 Creating new objects
5.2.3 Create multiple new objects
5.3 Class encapsulation
5.4 Methods called within a class
5.5 Transfer of reference data types
5.6 Anonymous objects
5.7 Construction method
5.7.1 Overloading of constructors
5.8 Comparison of objects
5.9 Use of this keyword
5.9.1 Use this to call the constructor
5.10 Use of static keyword
5.10.1 Static variables
5.10.2 Static methods
5.10.3 Understanding the main() method
5.10.4 Static code blocks
5.11 Privateness of constructor methods
5.12 Use of object array
5.13 Inner classes
5.13.1 Reference to inner classes outside the class
5.13.2 Define inner classes in methods
5.14 Java documentation comments
5.14.1 javadoc tag
5.14.2 General form of documentation comments
5.14.3 javadoc output
Chapter 6 Class Inheritance
6.1 Basic concepts of inheritance
6.1.1 Instantiation process of subpairs
6.1.2 Use of super keyword
6.1.3 Restricting access to subclasses
6.1.4 Replication
6.2 Abstract class
6.3 Objects
6.4 final keyword
6.5 interface
6.6 Object polymorphism
6.6.1 Use of instanceof keyword
6.6.2 Compound the equals method in the object class
6.6.3 Instantiation of interface objects
6.7 Anonymous inner classes
Chapter 7 Exception Handling
7.1 Basic concepts of exceptions
7.1.1 Why is exception handling needed?
7.1.2 Simple exception example
7.1.3 Exception handling
7.1.4 Review of exception handling mechanism
7.2 Inheritance structure of exception classes
7.3 Throwing exceptions
7.3.1 Throwing exceptions in the program
7.3.2 Specify method to throw exception
7.4 Write your own exception class
Chapter 8 Packages and Access Rights
8.1 Concept and use of packages
8.1.1 Basic concept of package
8.1.2 Use of import statement
8.1.3 Common packages in JDK
8.2 Access control permissions for class members
8.2 Java naming conventions
8.3 Use of Jar files
Part 3 Java Program Application
Chapter 9 Multithreading
9.1 Processes and Threads
9.2 Understanding threads
9.2.1 Implement multi-threading by inheriting the Thread class
9.2.2 Implementing multi-threading by implementing the Runnable interface
9.2.3 Comparison of two multi-threading implementation mechanisms
9.3 Thread status
9.4 Some methods of thread operation
9.4.1 Get and set the name of the thread
9.4.2 Determine whether the thread is started
9.4.3 Background thread and setDaemon() method
9.4.4 Forced running of threads
9.4.5 Thread sleeping
9.4.6 Thread interruption
9.5 Multi-thread synchronization
9.5.1 An artificial intelligence
9.5.2 Synchronized code blocks
9.5.3 Synchronization methods
9.5.3 Deadlock
9.6 Communication between threads
9.6.1 Introduction to the problem
9.6.2 How to solve the problem
9.7 Thread life cycle control
Chapter 10 File (IO) Operations
10.1 File class
10.2 RandomAccessFile class
10.3 Stream class
10.3.1 Byte stream
10.3.1.1 InputStream (input byte stream)
10.3.1.2 OutputStream (output byte stream)
10.3.1.3 FilelnputStream (file input stream)
10.3.1.4 FileOutputStream (file output stream)
10.3.2 Character stream
10.3.2.1 reader
10.3.2.2 writer
10.3.2.3 filereader
10.3.2.4 filewriter
10.3.3 Pipe flow
10.3.4 ByteArrayInputStream and ByteArrayOutputStream
10.3.5 System.in and System.out
10.3.6 Print stream
10.3.7 DatalnputStream and DataOutputStream
10.3.8 Merging streams
10.3.10 Class hierarchy diagram in IO package
10.3.10.1 Byte input stream (InputStream)
10.3.10.2 Byte output stream
10.3.10.3 Character input stream
10.3.10.4 Character output stream
10.3.9 Conversion of byte stream and character stream
10.4 Character encoding
10.5 Object serialization
Chapter 11 Java Applet Program
11.1 Introduction to Applet program
11.2 Several basic methods for using Applet programs
11.2 Embedding Applet program in HTML
11.2.1 Basic structure of HTML code
11.2.2 Applet mark
11.2.3 Passing parameters used by Applet programs in HTML
Chapter 12 Java Common Class Libraries
12.1 API Concept
12.2 String class and StringBuffer class
12.3 Wrapper classes for basic data types
12.4 System class and Runtime class
12.4.1 System class
12.4.2 Runtime class
12.5 Date and Calendar. Dateformat class
12.6 Math and Random classes
12.7 Class Set Framework
12.7.1 Class Set Interface
12.7.1.1 Class Set Interface
12.7.1.2 List interface
12.7.1.3 Collection interface
12.7.1.4 SortedSett port
12.7.2 Collection interface
12.7.2.1 Arrays
12.7.2.2 Linkedlist
12.7.2.3 HashSet
12.7.2.4 Tree Set
12.7.3 Accessing a set by substitution method
12.7.3.1 Delegation method
12.7.4 Handling mappings
12.7.4.1 Rg interface
12.7.4.2 Mapping class
12.7.4.3 Comparison methods
12.7.5 Classes and interfaces left over from previous versions
12.8 hashCode() method
12.9 Object cloning
Chapter 13 Java Network Programming
13.1 Socket introduction
13.2 Socket program
13.3 DatagramsSocket program