MindMap Gallery Game development team game development process
The game development process of the game R
Edited at 2021-11-23 14:07:21Ce calendrier annuel, créé avec EdrawMax, présente une disposition claire et organisée des mois de janvier à décembre. Chaque mois est affiché dans un cadre distinct, montrant les jours de la semaine et les dates correspondantes. Les weekends (samedis et dimanches) sont mis en évidence pour une meilleure visibilité. Ce format est idéal pour la planification et l'organisation des activités tout au long de l'année, offrant une vue d'ensemble rapide et facile à consulter.
This quarterly calendar overview for 2026, created with EdrawMax, presents a structured and colorful layout of the entire year divided into four quarters. Each quarter is displayed in a separate column, showcasing the months within that quarter in a clear grid format. The days of the week are labeled, and each date is marked within its respective cell, allowing for easy identification of dates across the year. This calendar is an excellent tool for long-term planning, providing a comprehensive view of the year at a glance.
This weekly calendar for 2026 is designed using EdrawMax to provide a detailed and organized view of each week, starting from January. The left side features a mini monthly calendar for quick reference, highlighting the current week in yellow. Below it, there's a section for weekly goals to help prioritize tasks. The main area is a time-grid from 6:00 AM to 12:00 AM, divided into half-hour slots, allowing for precise scheduling of daily activities throughout the week. This layout is ideal for managing a busy schedule efficiently.
Ce calendrier annuel, créé avec EdrawMax, présente une disposition claire et organisée des mois de janvier à décembre. Chaque mois est affiché dans un cadre distinct, montrant les jours de la semaine et les dates correspondantes. Les weekends (samedis et dimanches) sont mis en évidence pour une meilleure visibilité. Ce format est idéal pour la planification et l'organisation des activités tout au long de l'année, offrant une vue d'ensemble rapide et facile à consulter.
This quarterly calendar overview for 2026, created with EdrawMax, presents a structured and colorful layout of the entire year divided into four quarters. Each quarter is displayed in a separate column, showcasing the months within that quarter in a clear grid format. The days of the week are labeled, and each date is marked within its respective cell, allowing for easy identification of dates across the year. This calendar is an excellent tool for long-term planning, providing a comprehensive view of the year at a glance.
This weekly calendar for 2026 is designed using EdrawMax to provide a detailed and organized view of each week, starting from January. The left side features a mini monthly calendar for quick reference, highlighting the current week in yellow. Below it, there's a section for weekly goals to help prioritize tasks. The main area is a time-grid from 6:00 AM to 12:00 AM, divided into half-hour slots, allowing for precise scheduling of daily activities throughout the week. This layout is ideal for managing a busy schedule efficiently.
Game R&D Team & Game Development Process
Listed
Version migration
Android
apple
Test changes again
DEMO&Distribution&Channel
channel agreement
version rating
Technical Support
Beta testing stage
test
Process, gameplay, etc.
Fix BUG
ALPHA development stage
macro design
world architect
Develop a virtual world structure
Main beauty
Start production in the middle and late stages
main program
Code optimization and refactoring
plot design
screenwriter
Story development and character relationships
art
Design personas
Storyboarding and environment design
game designer
Describe the scenario and game path
art
Scene design
3D modeling production
Character props and scene modeling
animation production
Animation production of characters and props
sound production
Sound effects
arrange
NPC configuration
prototype stage
Plan formulation
Core gameplay
Function module design
Art resources, music, sound effects, etc.
Technical finalization
client design
Server design
Auxiliary tool development
Investigation and project establishment
Market and competitive product analysis
Project type determined
cost estimate
Team building
Development cycle estimate (usually 3-6 months)
Producer
Development Director
Chief planner
game producer
plot planning
Level planning
System planning and numerical planning
mission planning
Execute planning
Main art
Original painting designer
model designer
motion designer
special effects designer
UI designer
Interaction Designer
main program
Server
client
development engine
Tool development
Operational data system
test group
Operations Director
Director of Marketing
media manager
copywriting
business manager
Intermodal Manager
design publicity
Channel Director
promotion manager
channel manager
hiring manager
Product Director
Product Specialist
Official website editor
event planning
Operational planning
data analysis
customer service