MindMap Gallery Game industry terminology
This is a mind map about terminology in the game industry. The main content includes: art tools, game middleware, sound effects tools, release stages, user classification, game engines, artificial intelligence tools, profit models, and game types.
Edited at 2024-03-25 10:58:18This Valentine's Day brand marketing handbook provides businesses with five practical models, covering everything from creating offline experiences to driving online engagement. Whether you're a shopping mall, restaurant, or online brand, you'll find a suitable strategy: each model includes clear objectives and industry-specific guidelines, helping brands transform traffic into real sales and lasting emotional connections during this romantic season.
This Valentine's Day map illustrates love through 30 romantic possibilities, from the vintage charm of "handwritten love letters" to the urban landscape of "rooftop sunsets," from the tactile experience of a "pottery workshop" to the leisurely moments of "wine tasting at a vineyard"—offering a unique sense of occasion for every couple. Whether it's cozy, experiential, or luxurious, love always finds the most fitting expression. May you all find the perfect atmosphere for your love story.
The ice hockey schedule for the Milano Cortina 2026 Winter Olympics, featuring preliminary rounds, quarterfinals, and medal matches for both men's and women's tournaments from February 5–22. All game times are listed in Eastern Standard Time (EST).
This Valentine's Day brand marketing handbook provides businesses with five practical models, covering everything from creating offline experiences to driving online engagement. Whether you're a shopping mall, restaurant, or online brand, you'll find a suitable strategy: each model includes clear objectives and industry-specific guidelines, helping brands transform traffic into real sales and lasting emotional connections during this romantic season.
This Valentine's Day map illustrates love through 30 romantic possibilities, from the vintage charm of "handwritten love letters" to the urban landscape of "rooftop sunsets," from the tactile experience of a "pottery workshop" to the leisurely moments of "wine tasting at a vineyard"—offering a unique sense of occasion for every couple. Whether it's cozy, experiential, or luxurious, love always finds the most fitting expression. May you all find the perfect atmosphere for your love story.
The ice hockey schedule for the Milano Cortina 2026 Winter Olympics, featuring preliminary rounds, quarterfinals, and medal matches for both men's and women's tournaments from February 5–22. All game times are listed in Eastern Standard Time (EST).
Game industry terminology
game type
Light leisure category
Casual competition
ball war
Eggman Party
casual simulation
Parkour
fishing
fishing battle
Tuyou leisure fishing
Puzzle
2048
Happy Xiaoxiaole
Chess and cards
board game
Go
chess
military flag
Mahjong
Card game
Whipped egg
Landlords
Three Kingdoms Killing
Texas Hold'em
AlleyCell
Cards
TCG (Trading Card Game) trading card game
Hearthstone
Plants vs. Zombies
ACG (Auto Chess Game) auto chess game
Teamfight Tactics
Dota Auto Chess
Strategy
SLG (Simulation Game) strategy game
Turn-based
4X principles (Explore, Expand, Exploit, Exterminate) explore, expand, exploit, destroy
civilization
Three Kingdoms
Instant type
··· ···
RTS (Real Time Strategy Game) real-time strategy game
Starcraft
red alert
warcraft
MOBA category
MOBA (Multiplayer Online Battle Arena) multiplayer online tactical competitive game
DOTA
League of Legends
heroes of the storm
King of Glory
decisive battle! Heiankyo
ARTS (Action Real Time Strategy) action real-time strategy game
FPS category
FPS (first Person Shooting Game) first person shooting game
rainbow six
call of Duty
CS:GO
TFS (Third Person Shooting Game) third-person shooting game
Ghost Recon
PUBG
RPG
RPG (Role Playing Game) role-playing game
TRPG()Tabletop Role Playing
RPSG() Role Playing Simulation
SRPG()Strategy Role Playing
ARPG ()Action Role Playing
MMORPG()Multiplayer Online Role Playing
Profit model
buyout system
membership
Lottery system
pass system
Battle Pass / Season Pass
Time charging system
Advertising placement system
Value-added item payment system
Additional content payment system
DLC (Downloadable Content)
MOD(Modification)
artificial intelligence tools
Stable Diffusion
Ghostwrist
Game Engine
Refer to "3D Engine"
Engine type
rendering engine
Physics engine
··· ···
Mainstream engine
Unity
Unreal Engine
art tools
Maya
Zbrush
Granny
PhotoShop CS
3D Studio Max
FaceGen Modeller
Sound effects tools
Peak
Logic
Vegas
Nuendo
ProTools
GameCODA
SoundForge
Game middleware
Havok
Quazal
Big World
Gamebryo
issuance stage
closed beta
Internal beta
Open beta
User classification
PU
Paying users
RU
registered user
AU
active user
CCU
Number of people online at the same time
DAU
average daily active users
PCU
Maximum number of people online at the same time
ACU
Average number of people online at the same time
ARPPU
Average revenue of paying players
Game player classification
single-player game
multiplayer game
Massively Multiplayer Online Games
··· ···
Game entertainment classification
PVE (Player Vs Environment)
PVP (Player Vs Player)
Game perspective classification
2D games
2.5D games
3D games
Four stages of content creation
PGC() professionally generated content
UGC() user generated content
AI-assisted content generation
AIGC() AI generated content
Game development process
development process stages
Project establishment
Collect & analyze game industry market indicators
Team composition analysis & project schedule
Game Type & Art Style & Cost Estimation
Main work objectives and contents of each stage of the project
Demo
Core gameplay & technical verification
Art style display & verification
Promotional content (video, actual machine experience, documents)
Departmental division of labor & personnel division of labor & work task splitting
R&D
Task refinement & evaluation & priority confirmation
Refined task division & scheduling confirmation & risk resolution
Single-function system design & development & acceptance
Multi-system integration & acceptance
System optimization & BUG repair & function improvement
Online publicity planning and content output & online time confirmation
test
pressure test
Deletion test
Save and delete files test
Paid file deletion test
Test without deleting files
Open beta
issued
operations
Game manufacturers & publishers
BUG collection & repair & optimization
Game data analysis & content planning
Version planning, research and development, testing & launch
Professional functional departments
Producer
The highest person in charge of the game team (external)
Decision-making power (internal)
project manager
plan
Division of roles
main policy
System planning
Economic system planning (sustainable operations)
Interactive system planning
Interaction Designer
Develop art requirements
numerical planning
economic system planning
Combat numerical planning
Level planning
Scene design planning
script designer
Gameplay content planning (playability)
Output art requirements
battle planning
Output combat frame
Character&NPC&Monster&Career Planning
plot planning
Game world view planning
worldview architect
Background characters & scene settings
Output art requirements
Execute planning
Junior planning, assisting and supporting other positions
Manage resources such as sound effects, videos, models, etc.
resource manager
Program tools
Execl
Manufacturer's custom development tools
program
Division of roles
main course
Game underlying code framework
Game engine development and maintenance (core code)
front end
rear end
technical art
Art effect implementation algorithm development
Solve the problem of optimizing the performance of art resources in the engine
Output art requirements
art
Division of roles
Main beauty
Game art style confirmation
Establishment of art effect standards
UI
CG
outsourcing
original painting
Scenes
atmosphere map
renderings
Characters&NPC&Monsters
Three View
local compilation
Scene content layout
Scene baking optimization
Model
Scene, object model
character model
action
Motion capture data collection
outsourcing
Model bone binding
Action frame connection adjustment
special effects
test
operations
Division of roles
Director of Operations
Data Analyst
Version operation
Event operation
event planning
Operation and maintenance
economic system design
Career system design
Continuing Operations Planning
In-game points
Front-end management
Back-end management
Data Analyst
music style
Content music
Characters & role dubbing
Background & scene music
art style
Main beauty planning & confirmation
content style
Scenes
character
style type