MindMap Gallery Modern Game Theory(2)
Modern game theory is a comprehensive concept covering multiple subject areas. It attempts to analyze the nature, function and impact of games on individuals and society from multiple perspectives.
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This is a mind map about the reproductive development of animals, and its main contents include: insects, frogs, birds, sexual reproduction, and asexual reproduction. The summary is comprehensive and meticulous, suitable as review materials.
This is a mind map about bacteria, and its main contents include: overview, morphology, types, structure, reproduction, distribution, application, and expansion. The summary is comprehensive and meticulous, suitable as review materials.
This is a mind map about plant asexual reproduction, and its main contents include: concept, spore reproduction, vegetative reproduction, tissue culture, and buds. The summary is comprehensive and meticulous, suitable as review materials.
This is a mind map about the reproductive development of animals, and its main contents include: insects, frogs, birds, sexual reproduction, and asexual reproduction. The summary is comprehensive and meticulous, suitable as review materials.
modern game theory
cognitive development school (Piaget)
Essence: Assimilation exceeds accommodation
Games are expressions of cognitive level, not instinct. It is the practice and consolidation of original knowledge and experience
Conformity and assimilation: imitation
Three game levels (The game is appropriate for the stage of cognitive development)
sensorimotor stage —Practice games (0-2)
0-1 month no games
1-4, 5 months game occurrence stage
Maintain "interesting situations" for 4, 5-9, and 10 months
Lie on the bed and kick your legs to watch the bed bell sound
9, 10-11, 12 months Ritualization phenomenon
"Bedtime Ritual" Bite the pillow and wait
11. Casual coupling of playful sex between 12 and 18 months
Repeatedly "tease the child" and the child laughs repeatedly
18-24 months: symbolic schemas
Grab your mother's collar, close your eyes and suck her fingers - imagine sleeping
Preoperational Stage—Symbolic Play (2-7)
Peak period (2-4)
Too much self-talk
Substituting things/people for things/people: derived from oneself/imitation
E: The same person represents Grandma and the Big Bad Wolf. When 2 years old, it will not be too abstract (such as using two pieces of chalk to represent people)
Decline period (4-7)
The number has decreased, the game is more in line with the logic of life, and there are more cooperative role games.
Concrete operation stage—regular games (7-11)
significance
Go away from self-centeredness
Understand the meaning of social rules (fairness, reciprocity, etc.)
Young children find cheating in the game, making it difficult to continue the game
construction game
Symbolizes the transition between games and non-game activities, developing into intellectually adaptive activities (E: children learn to read instructions)
stage
practice games
playful symbol
logic of life
Game features
Exercises for mental functions
resolve emotional conflicts
Realize wishes that cannot be realized in reality
psychoanalytic school
Freud
Pleasure Principle (Id)
Satisfy the desire to “become an adult”
Do things that are not allowed in reality and vent your impulses
Grasp real-life traumatic events
Passive trauma, E: Injection in hospital
Ways and methods of personality improvement
In the game, the self freely adjusts the id and superego. E: “Killing” adults in video games
The play period is short-lived
Inherit the concept of Grouse's game period. Unlike Schiller, he does not think that artistic aesthetic activities are games, and believes that games disappear with the development of self-awareness and thinking.
gender differences
Erikson
Eight stages of personality development theory
"Master" the environment through play
Develop personality to the next stage
Monnig
Game, aggressive drive is instinctive
Games are for venting aggressive drives, which is equivalent to adults enjoying sports.
A critique of social learning theory
It’s acquired, venting will only strengthen aggressive behavior
socio-cultural history school
social reflective activities
Reflect important content of the times E: During the epidemic, children will play "making nucleic acid"
Purposeful and planned social practice activities
Play is not instinct, it is to satisfy the desire to do something you have always wanted to do
Leading activities in early childhood
Role game
general behavior
Requires adult guidance
"Guidance" is intervention, and acting games require significant adult intervention early on. Adult intervention helps find the zone of proximal development
Grus