MindMap Gallery virtual reality technology
This is a mind map about virtual reality technology, including the concept, applications, hardware facilities, classification and typical manufacturers of virtual reality technology.
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virtual reality technology
concept
Referred to as VR (Virtual Reality). Also known as "virtual environment" and "artificial environment". An environmental simulation system with computer technology as the core and generated through high-tech means. Integrating digital image processing technology, computer graphics technology, computer simulation technology, artificial intelligence, multimedia, sensing technology, network technology and other achievements into one to generate realistic vision, hearing, touch, smell, taste, etc., users can use certain Input/output devices interact with the virtual environment to produce immersive feelings and experiences. It is a syndrome information technology that has gradually emerged since the end of the 20th century. In layman's terms, virtual reality means that everything you see is virtual, that is, it is all fake!
application
1. In terms of technological development:
In scientific research, people will always encounter a large amount of random data. In order to obtain valuable patterns and conclusions, these data need to be analyzed, and the scientific visualization function is to convert a large amount of alphabetical and numerical data into a form that is easier to understand than the original data. visual images and allow participants to examine these "visible" data with the help of visual virtual devices. It is often used to build digital models of molecular structures, earthquakes, and components of the Earth's environment.
2. Commercially
Virtual reality is often used in sales promotions. For example, when bidding for a construction project, the design plan can be presented using virtual reality technology, and the owner can be taken into the future building to visit, such as the height of the door, the orientation of the windows, the amount of lighting, interior decoration, etc., so that the owners can empathize with them. It can also be used for tourist attractions and merchandising with numerous functions and uses. Because using virtual reality technology to show the charm of such products is more attractive than using text or pictures alone to promote them.
3. Medically:
In terms of medical education and training, doctors have limited opportunities to train and practice complex surgeries, but in the VR system, they can practice different operations repeatedly. VR technology will be able to repeatedly conduct very realistic exercises for operations that are dangerous, cannot make mistakes, but have little or no real practice. At present, many foreign hospitals and medical schools have begun to use digital models to train surgeons. The approach is to integrate information obtained from X-ray scanning, ultrasonic detection, nuclear magnetic resonance and other means to establish a simulation model that is very close to the real human body and organs.
4.Military:
In the military, the latest technological achievements of virtual reality are often first used in aerospace and military training. Virtual reality technology can be used to simulate the control and training of new weapons such as aircraft to replace dangerous actual operations. Using virtual reality to simulate the actual environment, large-scale military internship simulations can be carried out in a virtual or simulated environment. The virtual reality simulation scene is just like a real battlefield, and operators can experience the real feeling of attacking and being attacked. This will facilitate the smooth transition from virtual weapons and battlefields to real weapons and battlefield environments, and its impact on various military activities will be extremely far-reaching and broad military application prospects. So far, virtual reality technology is playing an increasingly important role in the military.
5. Entertainment:
As a carrier for displaying information, the potential application capabilities of VR in the future art field cannot be underestimated. The on-site participation and interactive capabilities of VR can transform static art (such as oil paintings, sculptures, etc.) into dynamic ones, allowing viewers to better appreciate the author's art. VR improves artistic expression capabilities. For example, the real scene and virtual three-dimensional effect of Dunhuang’s “nine floors”.
6. Education:
Virtual reality technology can clearly express things in three-dimensional space, allowing learners to interact directly and naturally with various objects in the virtual environment. And participate in the development and change process of events through various forms, so as to gain the greatest degree of freedom to control and operate the entire environment. This virtual learning and training environment that presents multi-dimensional information will provide the most intuitive and effective way for learners to master new knowledge and skills. It has obvious advantages and characteristics in many education and training fields, such as virtual laboratories, three-dimensional concepts, ecological teaching, special education, simulation experiments, and training in professional fields. For example, when students learn the composition, structure, and working principles of a certain mechanical device, such as a water turbine engine, traditional teaching methods use diagrams or videos to show students, but this method makes it difficult for students to understand the operation of this device. Have a clear understanding of processes, states and internal principles. Virtual reality technology can fully demonstrate its advantages: it can not only intuitively show students the complex structure, working principle and operating status of each component during operation, but can also simulate the behavior of each component when it fails. performance and reasons, providing students with simulation training opportunities to comprehensively inspect, manipulate and even repair virtual things, thereby achieving twice the result with half the effort in teaching and experimentation.
7.In industry:
Virtual reality has been widely used in industrial fields. For the automotive industry, virtual reality technology is not only the latest technology development method, but also a complex simulation tool. It aims to establish an artificial environment in which people can engage in driving, driving, and driving in a natural way. real-time activities such as operations and design. And virtual reality technology can also be widely used in automobile design, experiments and training. For example, a three-dimensional car model established with the help of virtual reality technology in product design can display the car's suspension, chassis, interior and even each welding point. Designers can determine the quality of each component and understand how each component will perform. This three-dimensional model is highly accurate, and automobile manufacturers can directly carry out mass production based on the obtained computer data. Virtual reality technology also has a large number of applications in CAD, technical education and training and other fields. In the construction industry, virtual reality can serve as a further extension of well-produced architectural renderings. It can form and interact with the three-dimensional architectural scene. People can walk freely in the building and operate and control the equipment and room decoration in the building. On the one hand, designers can understand and discover design deficiencies from the perception of the scene; on the other hand, users can feel the real architectural space in the virtual environment and make their own judgments.
Hardware facilities
3D modeling equipment
3D visual display equipment
3D sound system
interactive device
motion capture system
Typical manufacturers
Oculus VR, one of the earliest VR equipment manufacturers, was acquired by Facebook at a high price.
Sony PS VR - Sony's virtual reality (VR) head-mounted display will be compatible with the PS4 virtual reality platform.
Gear VR – a virtual reality head-mounted display from Samsung.
Google Cardboard - low-end virtual reality system using smartphones.
StarVR - QHD resolution and ultra-wide field of view headset.
Visbox——Cave display system (immersive CAVE projection system, turning the entire house into virtual reality)
Fove - the world's first eye-tracking VR headset.
Sulon Technologies, a device that combines virtual reality and augmented reality, took first place in the head-up display system category at CES.
Classification
1. Classification based on immersive experience perspective
non-interactive experience
Compared with the group-virtual environment interactive experience, users in the non-interactive experience are more passive, and the content they experience is planned in advance. Even if the user is allowed to guide the scheduling of scene data to a certain extent, it is still not substantial. In interactive behaviors, such as scene roaming, users have almost nothing to do throughout the process;
People – interactive experiences in virtual environments
In the human-virtual environment interactive experience system, users can use devices such as data gloves, digital scalpels, etc. to interact with the virtual environment, such as flying fighter simulators, etc. At this time, the user can perceive changes in the virtual environment, In turn, various feelings that may occur in the corresponding real world can be produced.
Group - interactive experience in virtual environment
This perspective emphasizes the interactive experience between users and devices
2. Classification according to system function perspective
Desktop VR system (Desktop VR)
Desktop virtual reality uses a personal computer and the most basic workstation for simulation, using the computer screen as an entrance for people to observe the virtual world. The characteristic is that it lacks real real-life experience, but the cost is also relatively low, and the application is more extensive. Common desktop virtual reality technologies include: static image-based virtual reality QuickTime VR, virtual reality modeling language VRML, desktop three-dimensional virtual reality, MUD, etc.
Immersive VR system
The immersive VR system uses devices such as helmet displays to close the user's vision, hearing and other senses, providing a new virtual space. It also uses data gloves and other input devices, plus sound and other effects, to give people an immersive experience. The illusion of environment. Common immersive systems include: helmet-mounted display-based systems, projection virtual reality systems, and remote presence systems.
Augmented Reality
Augmented reality virtual reality not only uses virtual reality technology to simulate reality and simulate the real world, but also uses it to enhance people's feelings about the real environment, which is the feeling that cannot be perceived or is inconvenient in augmented reality. For example, it is a head-up display for fighter pilots. It can project the instrument data needed by the pilot in front of the pilot, so that the pilot does not have to lower his head to read the instrument data in the cockpit, so he can concentrate on staring at the enemy aircraft or navigation deviations.
Distributed virtual reality system (Distributed VR)
If multiple users are connected together through a computer network and participate in a virtual world at the same time, experiencing the virtual world together and bringing the user's experience to a higher level, this is a distributed virtual reality system. The basis of distributed VR is distributed interactive simulation. At present, the most typical distributed virtual reality system is SIMNET. SIMNET is composed of tank simulators connected through the network and is used for joint training of troops.
3. Classification according to abstraction level perspective
hardware abstraction layer
operating system layer
On the library function level
On the programming language level