MindMap Gallery Two-dimensional industry
Domestic development of the two-dimensional industry: From the introduction of Japanese animation to China in the 1970s and 1980s, to the gradual rise of domestic original animation, the two-dimensional culture continues to develop and grow in the country.
Edited at 2024-11-14 23:26:50ルミ:精神的な目覚めの10次元。あなたが自分自身を探すのをやめるとき、あなたが探しているのはあなたを探しているので、あなたは宇宙全体を見つけるでしょう。あなたが毎日忍耐することは何でもあなたの精神の深みへの扉を開くことができます。沈黙の中で、私は秘密の領域に滑り込み、私は私の周りの魔法を観察するためにすべてを楽しんだが、何の騒ぎをしなかった。翼で生まれたときに、なぜcraいるのが好きですか?魂には独自の耳があり、心が理解できないことを聞くことができます。すべてへの答えを内向きに求めてください、宇宙のすべてがあなたの中にあります。恋人たちはどこかで会うことはなく、この世界には別れもありません。傷は光があなたの心に入るところです。
慢性心不全は、心拍数の速度の問題だけではありません!これは、心筋収縮と拡張期機能の減少によって引き起こされ、それが不十分な心拍出量につながり、肺循環の鬱血と全身循環のうっ血を引き起こします。原因、誘導、補償メカニズムまで、心不全の病態生理学的プロセスは複雑で多様です。浮腫を制御し、心臓の前面と後負荷を減らし、心臓の快適機能を改善し、基本的な原因を予防し、治療することにより、この課題に効果的に対応できます。心不全とマスタリング予防と治療戦略のメカニズムと臨床的症状を理解することによってのみ、心臓の健康をよりよく保護できます。
虚血再灌流損傷は、臓器や組織が血液供給を回復すると、細胞機能と代謝障害、構造的損傷が悪化する現象です。その主なメカニズムには、フリーラジカル生成の増加、カルシウム過負荷、および微小血管および白血球の役割が含まれます。心臓と脳は一般的な損傷した臓器であり、心筋の代謝と超微細構造の変化、心機能の低下などの変化として現れます。予防と制御の測定には、フリーラジカルの除去、カルシウム過負荷の減少、代謝の改善、低温、低温、低圧などの再灌流条件の制御が含まれます。これらのメカニズムを理解することは、効果的な治療オプションの開発に役立ち、虚血性損傷を軽減するのに役立ちます。
ルミ:精神的な目覚めの10次元。あなたが自分自身を探すのをやめるとき、あなたが探しているのはあなたを探しているので、あなたは宇宙全体を見つけるでしょう。あなたが毎日忍耐することは何でもあなたの精神の深みへの扉を開くことができます。沈黙の中で、私は秘密の領域に滑り込み、私は私の周りの魔法を観察するためにすべてを楽しんだが、何の騒ぎをしなかった。翼で生まれたときに、なぜcraいるのが好きですか?魂には独自の耳があり、心が理解できないことを聞くことができます。すべてへの答えを内向きに求めてください、宇宙のすべてがあなたの中にあります。恋人たちはどこかで会うことはなく、この世界には別れもありません。傷は光があなたの心に入るところです。
慢性心不全は、心拍数の速度の問題だけではありません!これは、心筋収縮と拡張期機能の減少によって引き起こされ、それが不十分な心拍出量につながり、肺循環の鬱血と全身循環のうっ血を引き起こします。原因、誘導、補償メカニズムまで、心不全の病態生理学的プロセスは複雑で多様です。浮腫を制御し、心臓の前面と後負荷を減らし、心臓の快適機能を改善し、基本的な原因を予防し、治療することにより、この課題に効果的に対応できます。心不全とマスタリング予防と治療戦略のメカニズムと臨床的症状を理解することによってのみ、心臓の健康をよりよく保護できます。
虚血再灌流損傷は、臓器や組織が血液供給を回復すると、細胞機能と代謝障害、構造的損傷が悪化する現象です。その主なメカニズムには、フリーラジカル生成の増加、カルシウム過負荷、および微小血管および白血球の役割が含まれます。心臓と脳は一般的な損傷した臓器であり、心筋の代謝と超微細構造の変化、心機能の低下などの変化として現れます。予防と制御の測定には、フリーラジカルの除去、カルシウム過負荷の減少、代謝の改善、低温、低温、低圧などの再灌流条件の制御が含まれます。これらのメカニズムを理解することは、効果的な治療オプションの開発に役立ち、虚血性損傷を軽減するのに役立ちます。
Two-dimensional industry
Industry Overview
Definition: The two-dimensional industry is an industry whose main content is two-dimensional images, animation, comics, games, etc.
Origin and development
Foreign origin: Two-dimensional culture originated in Japan. In the early days, many classic animation works were launched, such as "Astro Boy" and "Sailor Moon", etc., which laid the foundation for two-dimensional culture.
Domestic development: From the introduction of Japanese animation to China in the 1970s and 1980s, to the gradual rise of domestic original animation, two-dimensional culture continues to develop and grow in the country.
Industrial chain structure
content creation
Comic creation: including story writing, painting style determination, storyboard design, etc., is the foundation of the two-dimensional industry. Excellent comic works can accumulate a large number of fans and provide material for subsequent development.
Animation production: Involving script creation, character design, animation drawing, post-production special effects, etc. Animation is more expressive and can vividly present the two-dimensional world to the audience.
Game development: including game planning, programming, art design, sound effects production, etc. There are a variety of two-dimensional game types, such as role-playing, card, action, etc., to meet the needs of different players.
Light novel creation: Constructing a two-dimensional story in the form of text, usually with a moderate amount of text and a compact plot, suitable for quick reading and adaptation.
Distribution
Traditional media: such as TV stations broadcasting animations, comics and magazine serials, etc. However, with the development of the Internet, their influence has gradually declined.
Online platforms: including animation video websites, comic reading apps, game distribution platforms, etc., are currently the main channels for the dissemination of two-dimensional content and have the advantages of convenience and strong interactivity.
Social media: Two-dimensional enthusiasts share and discuss works on social media, forming word-of-mouth communication and playing an important role in the promotion of works.
Derivatives development
Peripheral products: such as figures, models, keychains, badges, stationery, clothing, etc., are the main form of two-dimensional derivatives to meet the collection and use needs of fans.
Theme activities: such as comic exhibitions, theme parks, pop-up events, etc., provide fans with opportunities for offline communication and experience, and at the same time drive the sales of related derivatives.
fan economy
Fan community: such as two-dimensional forums, fan groups, etc., where fans exchange experiences and share creations in the community to enhance the cohesion of the fan group.
Paid membership: A paid membership service launched by the online platform. Members can enjoy privileges such as early viewing, high-definition picture quality, and exclusive activities.
Crowdfunding support: Creators or production companies raise funds through crowdfunding platforms. Fans participate in crowdfunding to support their favorite projects and receive corresponding rewards.
market analysis
user group
Core 2D users: Highly passionate about 2D content, with high frequency of consumption, willing to invest a lot of time and money, and pursuing in-depth 2D experience.
Pan-ACG users: They have a certain interest in ACG and have consumed some ACG products, but their level of investment is relatively low and they prefer mass and popular ACG content.
Market size and trends: The scale of the two-dimensional market continues to expand, and it is expected that there will still be considerable room for growth in the future. Industry development trends include content diversification, technological innovation promotion, integration with other fields, etc.
Competitive landscape: There are both large two-dimensional companies, such as Bilibili, and many small studios and startups in the industry. Competition is mainly reflected in content creation, copyright resources, user traffic, etc.
Industry opportunities and challenges
opportunity
Policy support: The state’s support policy for the cultural industry provides a good policy environment for the development of the two-dimensional industry.
Technological progress: The application of technologies such as 3D technology, virtual reality, and augmented reality has brought new possibilities to the creation and experience of two-dimensional content.
Consumption upgrade: Consumers have increasing demand for spiritual and cultural products and are willing to pay for high-quality two-dimensional products.
challenge
Copyright issues: Piracy and infringement still exist, seriously affecting the healthy development of the industry.
Homogenization of content: Some works have similar plots and styles, and lack innovation and individuality.
Talent shortage: The industry has a great demand for professional two-dimensional creative talents and operational talents, but the talent training system is not yet complete.
Industry prospects
Continuous innovation: Continuous innovation in content, form, technology, etc., and launch more influential two-dimensional works.
Cross-border integration: Integration with other fields such as film and television, literature, music, etc. will be more in-depth, expanding the development space of the second dimension.
International development: China’s two-dimensional works will gradually enter the international market and increase their international influence.