MindMap Gallery VR development for older
This is a mind map about VR development for older people. The main content includes: future work, current work.
Edited at 2024-10-31 18:15:26This is a mind map about the annual work plan of the three pillars of human resources. The main contents include: strategic human resources planning, talent recruitment and allocation, employee performance management, employee training and development, employee relationships and communication, employee welfare and care, human resources information system construction, regulatory compliance and risk management, and organizational culture construction.
This is a mind map for the diagnosis and treatment of acute cerebral hemorrhage in patients with hemodialysis. The annual incidence of acute cerebral hemorrhage in patients with hemodialysis is (3.0~10.3)/1000, and the main cause is hypertension. Compared with non-dialysis patients, the most common bleeding site is the basal ganglia area, accounting for 50% to 80%; but the bleeding volume is large and the prognosis is poor, and the mortality rate is 27% to 83%. Especially for patients with hematoma >50ml, hematoma enlarged or ventricular hemorrhage on the second day after onset, the prognosis is very poor.
The logic is clear and the content is rich, covering many aspects of the information technology field. Provides a clear framework and guidance for learning and improving information technology capabilities.
This is a mind map about the annual work plan of the three pillars of human resources. The main contents include: strategic human resources planning, talent recruitment and allocation, employee performance management, employee training and development, employee relationships and communication, employee welfare and care, human resources information system construction, regulatory compliance and risk management, and organizational culture construction.
This is a mind map for the diagnosis and treatment of acute cerebral hemorrhage in patients with hemodialysis. The annual incidence of acute cerebral hemorrhage in patients with hemodialysis is (3.0~10.3)/1000, and the main cause is hypertension. Compared with non-dialysis patients, the most common bleeding site is the basal ganglia area, accounting for 50% to 80%; but the bleeding volume is large and the prognosis is poor, and the mortality rate is 27% to 83%. Especially for patients with hematoma >50ml, hematoma enlarged or ventricular hemorrhage on the second day after onset, the prognosis is very poor.
The logic is clear and the content is rich, covering many aspects of the information technology field. Provides a clear framework and guidance for learning and improving information technology capabilities.
VR development for older
1. current work
1. VR-BEx for older to improve balance which has an self adjust index POSZ which can set different difficulties for user
2. future work
1. purpose
1. the mots basic function is locomotion whcih can significantly improve the ADL or QOL of older.
2. some questions depend on current work
1. which factor can affect older balance?
1. muscle synergy
2. joint flexibility
1. Hip
2. ankle
3. knee ROM seems no affect
3. sensory
1. vestibular
2. visual
3. proprioceptive sensory
4. Maintaining body balance requires the formation of a basic action reflex pathway, which consists of three parts: sensory input, central processing, and action output. This means that there is a correct sensory input and action output. The main components involved in the field of balanced sensory input include There are three parts: vision, vestibular sense and proprioception. The central processing part can be analyzed from a cognitive perspective. Whether the subject can correctly process body information and output correct movement signals. The action output part needs to have appropriate muscle strength to cause joint movement so that the center of gravity returns to the support range. Therefore, the assessment of balance performance can be carried out by evaluating these factors.
2. what other factors can promote a good gait apart balance
1. coordination movement
2. cognitive
3. For complex walking tasks, not only dynamic balance is considered, but the key is multi-task processing, which requires active participation of cognitive functions and coordination of whole-body movements. This requires subjects to be able to handle different tasks, make judgments about obstacles encountered during walking, and adapt to different environments.
3. wheather good locomotion can have a good QOL?
1. activity of daily life
2. coordination movement
3. cognitive
4. Daily life requires handling a variety of tasks. Walking is only the basis for allowing freer accessibility. Daily life activities involve more multi-tasking, such as bathing and changing clothes, which require more balance on the basis of the body. Involving physical activities, this kind of multi-tasking action puts higher demands on physical coordination and cognitive processing.
3. literature review
1. WEB OF SCIENCE
1. Refine results for VR (All Fields) AND OLDER (All Fields) AND QUALITY OF LIFE (All Fields) and 2023 or 2024 (Publication Years)
1. 87
2. Pubmed
1. Search: ((VR) AND (older)) AND (quality of life) Filters: from 2023 - 2024
1. 39
3. Field
1. Cognitive
1. 16
2. The Effects of a Nature-based Virtual Reality Program on Emotional Health and Quality of Life among Older Adults with Dementia
3. Efficacy of An Immersive Nature-based Virtual Reality Program on Depression, Emotional Health, and Quality-of-Life among Care Facility Residents with Alzheimer's Disease (AD) and its Related Dementias (ADRD)
4. Development and Usability Testing of Virtual Reality (VR)-Based Reminiscence Therapy for People with Dementia
1. based on the 4Is: immersion, interaction, imagination, and impression.
5. LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
6. LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
7. Effects of virtual reality guided meditation in older adults: the protocol of a pilot randomized controlled trial
8. Virtual reality and cognitive rehabilitation for older adults with mild cognitive impairment: A systematic review
1. the most close research which focus on the comprehensive cognitive aspect
9. Evaluating the Impact of Virtual Reality on the Behavioral and Psychological Symptoms of Dementia and Quality of Life of Inpatients With Dementia in Acute Care: Randomized Controlled Trial (VRCT)
10. The Effectiveness of Virtual Reality-Based Training on Cognitive, Social, and Physical Functioning in High-Functioning Older Adults (CoSoPhy FX): 2-Arm, Parallel-Group Randomized Controlled Trial
11. Validating Structural Cognitive Training using Immersive Virtual Reality
12. Customized virtual reality (VR) on mood disorders in nursing homes and long term care unit: A case study on a resident with moderate cognitive impairment
13. Application of virtual reality to enhance therapeutic Tai Chi for depression in elderly people
14. The feasibility and practicality of auxiliary detection of spatial navigation impairment in patients with mild cognitive impairment due to Alzheimer's disease by using virtual reality
15. Using Virtual Reality to Improve the Quality of Life of Older Adults with Cognitive Impairments and their Family Members who Live at a Distance
16. The effect of virtual reality on executive function in older adults with mild cognitive impairment: a systematic review and meta-analysis
17. The effects of therapeutic virtual reality experience to promote mental well-being in older people living with physical disabilities in long-term care facilities
2. Physical health
1. 8
2. Effects of semi-immersive virtual reality exercise on the quality of life of community-dwelling older adults: Three-month follow-up of a randomized controlled trial
3. Effectiveness of Virtual Reality in Balance Training for Fall Prevention in Older Adults: Systematic Review
4. The application of virtual reality meditation and mind-body exercises among older adults
5. Comparison of Nonimmersive Virtual Reality and Task-Oriented Circuit Training on Gait, Balance and Cognition Among Elderly Population: A Single-Blind Randomized Control Trial
6. Comparing the Effects of Virtual Reality and Home Chair-Based Exercises on Balance, Daily Living Activities, and Loneliness Among Older Adults With Balance Disorders
7. Physical rehabilitation and its advances with virtual reality: a systematic review
8. Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
9. Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience
3. VR design
1. Development of a Core Set of Quality Criteria for Virtual Reality Applications Designed for Older Adults: Multistep Qualitative Study
2. Acceptance of gamified virtual reality environments by older adults
3. Fully Immersive Virtual Reality Using 360? Videos to Manage Well-Being in Older Adults: A Scoping Review
4. VR for caregivers
1. Cinematic Virtual Reality for Educating Health Care Providers About Type 2 Diabetes, Disability, and Elder Abuse and Neglect: A Pilot Study
2. Use of Virtual Reality and Augmented Reality Technologies to Support Resilience and Skill Building in Caregivers of Persons With Dementia: A Scoping Review-
3. Design and Development of Virtual Reality Application Implementing Age-Friendly Care and the 4Ms: A Quality Improvement Project
4. Virtual reality-based simulation intervention for enhancing the empathy of informal caregivers of people with dementia: A mixed-methods systematic review
5. review
1. Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses
2. Cognitive-motor interventions based on virtual reality and instrumental activities of daily living (iADL): an overview
4. requirement
1. based on what we have
1. Mediapipe: single camera motion capture
5. assessment
1. ICF framework
1. Function
1. Physical
1. joint ROM
2. Timing and Sequencing of Movements
3. Reaction Time and Movement Speed
2. mental
1. multiple tasks
2. Activity
1. Interjoint Coordination
3. Particiment
4. personal factors
1. older interest will cause their
5. Environment
Hobbies for older, motivation is important for rehabilitation
6. treatment
1. muscle strength
1. tolerance
2. power
2. joint ROM
1. active stretch
3. Movement Strategy Modification
1. Gait Strategy Modification
2. Posture Strategy Modification
3. Upper Limb Movement Strategy Modification
4. multiple tasks