MindMap Gallery cognitivist mind map
This is a mind map about cognitivism. Cognitivism originates from the Gestalt psychology school. This school believes that learning is obtained by people through feeling and perception, and is realized by the subjective organization of the human brain. It also proposes The idea that learning is achieved through insight rather than trial and error. Cognitivism believes that regarding the psychological phenomenon of learning, it denies that the connection between stimulus (S) and response (R) is direct and mechanical. People's behavior is controlled by consciousness with the "internal state of the organism" - consciousness as the intermediary link. They replace the S-R formula with the formula S-O-R (O is the intermediary link).
Edited at 2024-10-09 20:28:52Dive into the world of the Chinese animated film Nezha 2: The Devil's Birth! This knowledge map, created with EdrawMind, provides a detailed analysis of main characters, symbolic elements, and their cultural significance, offering deep insights into the film's storytelling and design.
This is a mindmap about Nezha 2, exploring its political metaphors and cultural references. The diagram highlights the symbolism behind the Dragon Clan’s suppression, drawing parallels to modern geopolitical conflicts and propaganda manipulation. It also details Chinese historical and cultural elements embedded in the film, such as the Jade Void Palace, Ao Bing’s armor, Taiyi Zhenren’s magic weapon, and Nezha’s hairstyle.
This is a mindmap about the main characters of Nezha 2, detailing their backgrounds, conflicts, and symbolic meanings. It explores the personal struggles and transformations of Nezha, Ao Bing, Shen Gongbao, and Li Jing as they navigate themes of rebellion, duty, ambition, and sacrifice.
Dive into the world of the Chinese animated film Nezha 2: The Devil's Birth! This knowledge map, created with EdrawMind, provides a detailed analysis of main characters, symbolic elements, and their cultural significance, offering deep insights into the film's storytelling and design.
This is a mindmap about Nezha 2, exploring its political metaphors and cultural references. The diagram highlights the symbolism behind the Dragon Clan’s suppression, drawing parallels to modern geopolitical conflicts and propaganda manipulation. It also details Chinese historical and cultural elements embedded in the film, such as the Jade Void Palace, Ao Bing’s armor, Taiyi Zhenren’s magic weapon, and Nezha’s hairstyle.
This is a mindmap about the main characters of Nezha 2, detailing their backgrounds, conflicts, and symbolic meanings. It explores the personal struggles and transformations of Nezha, Ao Bing, Shen Gongbao, and Li Jing as they navigate themes of rebellion, duty, ambition, and sacrifice.
cognitivism
The process of an organism gaining experience is a process of forming new cognitive structures through proactive internal information processing activities.
Koler's Gestalt-Epiphany Theory
Experiment: Gorilla picking bananas
The essence of learning: Gestalt of internal structure of the subject
Judging from the learning results, it forms a new gestalt
Learning Process Sudden Enlightenment
The connection between stimulus and response is not direct and needs to be mediated by consciousness
The relationship with Thorndike's theory of trial and error
Koller's theory criticized Thorndike's theory, which affirmed the active role of the subject and regarded learning as a process in which individuals actively construct gestalts.
Trial and error theory emphasizes the process and operation of problem solving It is related to Thorndike's theory of trial and error, but ignores the influence of individual cognitive factors. The theory of epiphany emphasizes the understanding and representation of problems. But it denies research on the problem-solving process
Trial and error is the prerequisite for enlightenment, and enlightenment is the result that occurs when practice reaches a certain level.
Tolman's purposive-behavioral learning theory/symbolic learning theory
Experiment: Rats running a maze
Learning has a purpose and is the acquisition of expectations. The purpose of learning is what distinguishes human learning from animal learning. Expectation is the core concept of its theory and the main symbol of animal learning.
Learning is the recognition of Gestalt and the process of forming a cognitive map
Advocates changing the behaviorism S-R formula It is the S-O-R formula (O is the internal change of the body)
Bruner's cognitive structure theory/discovery learning theory
It is advocated that the purpose of learning is to transform the basic structure of the subject into the cognitive structure in students' minds through discovery learning.
View of learning
The essence of learning: actively forming cognitive structures
The process of learning: acquisition, transformation, evaluation
Teaching concept
The purpose of teaching is to understand the basic structure of the subject
Master the teaching principles of the basic structure of the subject
Tip: Freeze the Wall
motivation principle
Three basic internal drives/intrinsic motivations of students
curiosity drive
Competent drive
need for reciprocity)
structural principles
Any knowledge structure can be presented in three forms: actions, images and symbols.
Action representation (learning with action), images Representation (learning through images), symbolic representation Programming Principles (Learning with Language)
procedural principles
Strengthening principles
discovery learning
It is the best way to master the basic structure of the subject
Helps transform extrinsic motivation into intrinsic motivation
Help students learn how to discover and explore
Potential to increase intelligence
Conducive to the retention of learned materials
Ausubel's meaningful acceptance learning theory
meaningful learning
concept
The process of establishing non-artificial and substantive connections between new concepts represented by symbols and the original appropriate concepts in the learner's cognitive structure is a process in which the original concepts assimilate the new concepts.
condition
Subjective conditions - people
Have a desire for meaningful learning
Appropriate foundational knowledge in cognitive structure Yes
Learners proactively make connections between old and new knowledge. Initiative
Objective conditions-materials
The learning materials themselves make logical sense
accept learning
Find relevant ideas in the cognitive structure that can assimilate new knowledge
Finding new knowledge and ideas that serve as anchor points
Find the differences between old and new knowledge and integrate them to continuously systematize knowledge
advance organizer strategy
Introductory material presented before learning the task itself
Main function
Able to focus students’ attention on what they are about to learn key parts of new knowledge
Highlight the relationship between new knowledge and existing knowledge
Help students recall existing knowledge related to new knowledge and promote the transfer of knowledge
Gagne's information processing learning theory
The learning process is an information processing process
Eight stages of the learning process
Tip: Donglin Xibao knows how to make rice bowls
Motivation, understanding/comprehension, acquisition/acquisition, retention, recall, generalization, operation, feedback