MindMap Gallery Blender shortcut keys
Modeling, shortcut keys, 3D, Blender, learning, many shortcut keys are provided to help users operate more efficiently. Hope this mind map helps you!
Edited at 2024-01-30 18:02:28Avatar 3 centers on the Sully family, showcasing the internal rift caused by the sacrifice of their eldest son, and their alliance with other tribes on Pandora against the external conflict of the Ashbringers, who adhere to the philosophy of fire and are allied with humans. It explores the grand themes of family, faith, and survival.
This article discusses the Easter eggs and homages in Zootopia 2 that you may have discovered. The main content includes: character and archetype Easter eggs, cinematic universe crossover Easter eggs, animal ecology and behavior references, symbol and metaphor Easter eggs, social satire and brand allusions, and emotional storylines and sequel foreshadowing.
[Zootopia Character Relationship Chart] The idealistic rabbit police officer Judy and the cynical fox conman Nick form a charmingly contrasting duo, rising from street hustlers to become Zootopia police officers!
Avatar 3 centers on the Sully family, showcasing the internal rift caused by the sacrifice of their eldest son, and their alliance with other tribes on Pandora against the external conflict of the Ashbringers, who adhere to the philosophy of fire and are allied with humans. It explores the grand themes of family, faith, and survival.
This article discusses the Easter eggs and homages in Zootopia 2 that you may have discovered. The main content includes: character and archetype Easter eggs, cinematic universe crossover Easter eggs, animal ecology and behavior references, symbol and metaphor Easter eggs, social satire and brand allusions, and emotional storylines and sequel foreshadowing.
[Zootopia Character Relationship Chart] The idealistic rabbit police officer Judy and the cynical fox conman Nick form a charmingly contrasting duo, rising from street hustlers to become Zootopia police officers!
Blender shortcut keys
edit
Tab to enter point, line and surface editing mode 1 2 3 respectively represent points, lines and surfaces in editing mode.
G grab move S scale R rotate rotate alt s /g/ r Rotation/scale/displacement reset follows the axis world center shift tab turns on and off the adsorption function
(Click ZXY to move along the axis, hold down shift to move slowly to zoom and rotate, and hold down CTRL to move at equal distances to zoom and rotate)
Shift A Add model Shift D copies the object (right click or ESC to cancel the move) ALT D instance copy CTRL J to merge (the axis is in the last selected model) P separation (the separated objects are grouped separately Y split (the separated objects are still grouped with the original model X Delete (divided into dissolve and delete)
Copy in edit mode, the model belongs to a whole, press P to separate
Ctrl B chamfer (edit mode-select edge, chamfer, and use the middle mouse button scroll wheel to add more segments) E Extrude Alt E pops up the extrusion menu I interpolation line, CTRL controls depth CTRL R insert loop line Select the object in edit mode and right-click Subdivde to add subdivisions (partial subdivisions can also be made by selecting lines and planes) shift alt s square and rounded (square mouth becomes round)
shift R repeat the last operation
F filling surface J point connection M welding line/vertex collapse line O soft selection L selects connected elements (a whole) K cutting tool (press C to cut through)
M Model grouping in non-editing mode
ctrl is used with the keypad or - to add/subtract selected points, lines and surfaces in edit mode Loop selection Alt click on the edge ALT CTRL click on the edge to select side by side loop edges
After pressing G to move in line mode, press and hold G to constrain the edge movement.
Ctrl I invert selection H Hide ALT H Unhide
SHIFT S Call out to select how to set the pivot point Shift Right mouse button Place by clicking ctrl A calls out the Apply Transform button (collapses the modified move/rotation/scale) Shift N flip normal
Flatten the selected surface along the axial direction, press S (zoom), then press the XYZ axis, and finally press 0 on the small keyboard.
CTRL P parent-child link
Smooth surface, right-click the object SHADE SMOOTH, green triangle symbol, normal to set the smoothing value
The model coordinates are centered to the middle of the model object-set origin-set origin Geomery
Basic operations
A Select all AA Deselect all (press A twice)
Shift mouse middle keyboard move perspective Mouse wheel push and pull perspective Hold down the middle mouse button to rotate the perspective ALT, mouse, keyboard, and drag to switch views (ZB mode)
ctrl alt q enter/exit three-view perspective / Display the currently selected object individually Keypad . Focus on selected object SHIFT C View all Tilde key ~ Pie menu--View selected (switch camera perspective) Numpad 1 Front view Numpad 3 Right view Numpad 7 Top view Perspective Switch 5 Alt B cuts visible angle
Z wireframe and other display modes selection ALT Z see-through display mode (optional back The back display switch is the small arrow on the upper right (removed on the back)
F2 on the object to quickly name the object CTRL F2 to quickly name the object in batches F3 search F11 pops up the rendering window F12 renders
Search and change F10, plug-in wireframe display change shortcut key F3,
N attribute bar T left toolbar Shift Space Call out the floating left toolbar in place Ctrl PageUp/PageDown switches the top bar quick layout (Layout/Modeing/UV/paint) ctrl space maximizes the current window (the window where the mouse is located)
ctrl L links between models, taking the last selected model as the basis
ctrl tab object interaction mode setting
Q operation collection shortcut bar
camera mode
Numpad 0
In the camera view, select the camera and press G to move the perspective View menu on the right--Lock camera to view orientation Use navigation mode in camera view
Engraving mode
In engraving mode ctrl --press In engraving mode F--zoom radius
plug-in
QB locker
Press S and then drag the left button or use the pulley to segment
Geometry can be created in a certain normal direction
CADTransform
After selecting the point, line, and surface, you can adsorb the point, line, and surface of other models.
Interactive Tool
Add Target Weld On/Off to the shortcut action bar. Conveniently switch adsorption and merge point functions at the same time
Quick Origin axis returns to the center of the object, or the center of the point, line or surface
Booleans
After drawing or separating the curve, click the plug-in Mesh Snap to generate the curve surface. In the green curve symbol in the right column, adjust the value -Geometry-Bevel-Depth to generate the curve surface. Finally, click Object-convert-mesh to generate the model.
Or software operation: After drawing or separating the curve, click Object-convert-curve to generate the curve, adjust the value -Geometry-Bevel-Depth in the green curve symbol in the right column to generate the curve surface, and finally click Object-convert-mesh to generate the model
Mesh:LoopTools
Right-click the edge, LoopTools-Cirle, to automatically turn the square into a circle
Shader editing
ctrl L finally selects the model with materials and links other models with materials.
Modifiers (wrench symbol) modifiers have higher priority below
chamfer
weight chamfer
You can select edges manually, or select sharp edges in edit mode, select-select sharp edges in the menu above
N column Item-mean bevel weight (average bevel weight
Use the subdivision modifier subdivision surface (remove the Optimal Display to display the wireframe effect) to adjust the chamfering and subdivision to display the high-model effect. Adjust Geometry and other parameters and options to preview the high-model effect. The beveling Miter Outer-Arc effect is better. , cancel Loop Side for smoother
Angle chamfer according to edge
Boolean operations, transformed post-selection
Display a certain model in a wireframe, small square symbol, select Viewport Display, DisplayAs drop-down and select Wire (when Boolean operations are applicable
mirror
ThicknessSolidify
Complex, thickness and distance are equal
copy
(Merge points) Close copy, or after rotating copy, merge points between models, you need to check Merge, First and Last Copies