Hopehood
122
1
1
Here is a site map of hopehood.org and includes
what I'm working on,
worked on,
what I'm most focused on(gold),
what we could do,
and what I do on a weekly basis.
Plus it serves to answer a friend's question, "working on / enjoying recently. What short-term goals you might have etc. You go first. :o"
what I'm working on,
worked on,
what I'm most focused on(gold),
what we could do,
and what I do on a weekly basis.
Plus it serves to answer a friend's question, "working on / enjoying recently. What short-term goals you might have etc. You go first. :o"
Tags:
Similar Mind Maps
Outline


Start
Start Welcome
Rules
Strategy Placement Exam
Strategy Placement Exam
Purpose
Paradise Award
Case For Hope
What is my Purpose
Paradise Vision Map
Motives
Time Heart Story
Time Traveler Interview
Strategies
HopeFuel
Collections
Strategy Theater
Peace Hike
Personality
Food
Unity
Strategy
Life Dashboard
Reality Map
Reload
More
Status

Exam
Life?
I am at risk.
Life Strategies
Mind
Personality

Introversion
Motivation

Strengths

Weaknesses

Extroversion
Motivation

Strengths

Weaknesses

Intuition
Motivation

Strengths

Weaknesses

Sensing
Motivation

Strengths

Weaknesses

Thinking
Motivation

Strengths

Weaknesses

Feeling
Motivation

Strengths

Weaknesses

Perceiving
Motivation

Strengths

Weaknesses

Judging
Motivation

Strengths

Weaknesses

Assertiveness (Extraversion)
Enthusiasm (Extraversion)
Withdrawal (Neuroticism)
Volatility (Neuroticism)
Compassion (Agreeableness)
Politeness (Agreeableness)
Industriousness (Conscientiousness)
Orderliness(Conscientiousness)
Creative (Openness)
Intellect (Openness)
The Improvisers
PNTI - “quantum mechanic” - This mode uses a wild intellectual instinct to perfect systems
PNIT - "context jumper” (mashup) - Tends towards comparing seemingly incompatible systems, and thrives on unorthodox metaphors.
PINT - "secret courtesan" (mother of pearl) - court several identities at once without thought of consistency.
PITN - "reed in the wind" (ninja) - Hides in plain sight blends in to evade direct interaction.
PTNI - "cold shower" ("reality check") - This mode excels in efficiently reducing systems to the simplest metaphor. This activity can be sobering.
PTIN - "collector" - Somewhat similar to the "cold shower," this mode collects ideas into a centerless framework.
The Speculators
NPIT - "niche maker" – This mode tends to create systems starting from a specific example, creating the framework to fit the criteria of the intuition-object. They want to find a place for everything, and a frame big enough for everyone.
NPTI - "mediator" – With a kind, agreeable nature, an INTP in this mode wants to classify and sort much like the "niche maker", but tries to do this from within whichever system is dominant.
NIPT - "social hacker" (“virus”) – This identity mode tries to infect others with a prevailing thought in order to create self-replicating satellites. The best memes are created by this mode.
NITP - "specialist" -- The first of our value-heavy modes, this mode creates an identity through adherence to usually one thought-style or system-style (one that may evolve slowly over the years), finding the similarity of all things within this framework. All is integrated into the existing system or style based on recognizing pre-existing patterns and such, and incorporating new elements where they best fit.
NTIP - "armchair general" – This mode plays to win, and may not even realize not everyone shares that attitude. An "armchair general" will usually win long before playing the game, having created and/or perfected the gaming system.
NTPI - "arcologist" – Near kin to the "armchair general", this mode tends towards creating utopian architectures. It does this out of a strong intuition of global truth.
The Solipsists
INTP - "manifesto" – With a strong sense of values and identity, this hermit-like mode leads to a greater truth by quiet example.
INPT - Bodhidharma – This mode, the second of the hermit-like modes, seeks to transcend personality through calm reflection or meditation. This does not necessarily mean they're prayerful or even spiritual.
IPNT - Deadhead (Tolkienite) – Like long-simmering hippies, this mode may involve quiet yearning for a simpler existence, usually involving nature or anachronism.
IPTN - "gamer" ("pothead") – This mode uses themselves as the basic element in their fantasy worlds. Consequently, they tend to make self-indulgent frameworks to inhabit.
ITNP - "slow burn" (Ubermensch) – This mode wants to have the most unbiased perception possible, but in order to achieve this must constantly rethink and slowly obliterate any personal association that might fetter objectivity. This mode can get caught in an endless judging-perceiving cycle of re-examination.
ITPN - "reset button" – This mode has all the identity strife of the "slow burn", but tends to externalize it as a concrete activity of some kind. Both modes tend to be the most objective of all the modes insofar as they constantly force themselves to face their faults.
The Editors
TNIP - "global paradox" – One of two pure rationals, this mode has a knack for boiling anything down to a single metaphorical paradox.
TNPI - "saboteur" (“survival of the fittest”) – The second of the pure rationals, the "saboteur" tends to find a favored heuristic with which to destroy any system. This mode prefers to destroy in service of a stronger whole, which it ironically knows will never be perfect or complete.
TIPN - Ourobouros (the phoenix) – This artistic mode tends to be always destroying and creating itself, finding an identity in the process of constant self-creation. This is like a mellower version of the "slow burn" and "reset button" modes.
TINP - "silver bullet" (Kryptonite) – This mode tends to be always searching for the Achilles' heel of a system, and appreciates being recognized as the person who brought it down.
TPIN - "stress test" – This mode is the pure analyst who succeeds in dispassionately running simulations in their mind. These are potentially the best visualizers out of all the 384 so-called subtypes.
TPNI - "actuary" – This mode is the most ambivalent of INTP identity modes as well as the most logical. The pure debater.
Think
Thought Experiments
Investor

Life Coach

Model
Research
Collect and Validate a Wide Variety of Perspectives
Make Connections
Organize
Consolidate
Learning
Teaching
Story Telling
Learn as an example how to learn
Modes of Learning
Learn By Doing
Learn By Teaching
Learn By Watching
Learn By Reading
Learn By Writing
Learn By Questioning
Learn By Reading
Bike Riding Base
Student is inspired.
Student gets on
No frontloaded tutorial
Student Leads
Teacher Supports running along side
Teacher lets student balance within limits
Teacher Listens and Watches

Teacher does not scold student

Montisori Base

Interest Menu

Wholistic Purpose Driven Project

Relationships, Not Tests

Master Availible

Iteration Base
Write

Review

Rewrite

Swap And Fix

Review

Rewrite

Prediction
Evidence
Test
Measure
Probability
Weight
Interpretation
Claim
Reality Model

Philosophy
Logic
Fallacies

Perfect Form Principles
Show your work

Patience

Logic (The method of Reason)

Preception

Inference

Deductive

Silogizam

Proposition

Concept

Definitions
Holistic World View Model

Principles/Examples

First Principles
Order
1st
Do I want to save energy and take the elevator
2nd
Do I want to save time and take the elevator
3rd
Do I want to wire my brain to take the hard choice by taking the stairs
Mode
Fast
Intuition emotional low resource cost
Slow
Logical, methodical, considerate, high resource cost
Lateral

Refactor Everything
Critical
Question Everything
Divergent Thinking vs Convergent Thinking

Scientific Method
This method is for analyzing only some types of information
Truth
Certainty
Base Assumptions
Standard of evidence
Domains
Conclusion
Thresholds
Conclusions
Reality

Belief
Belief is a Tool

Belief is not Identity
Truth vs Rule Based Living

Overthink(Overthinking is Impossible)
Captivate

Fearless
Prepare for Death

Life Torch

Love Yourself

Self Discipline

Humility

Forgiveness

Patience

Validation

Love Team

God's Love
Prepare for Life

Prepare for Failure

Prepare for Poorness

Anxiety Rollercoaster

Stretch

Greatful (retooling everything)

Focus
Intrest/Attention/Inspire

Practice/Exercise

Autopilot

Liberty

Slavery
Addiction
Debt
How to say no
Emotion
Fulfillment
Joy
Stress
Gratitude
Anxiety Rollercoaster

Stop

Sequence Trap

Will Power

Self Discipline

Self Control / Story Telling

Promises
Full live vs fullfilled life
Grind to Freedom
Vows
Infinite Bondage Scheduled Releases
Habit (Loops) (Subroutines)
Experience
Will Power

Preparsing

PostParsing

Memory
Remember
Reload(Mantra)

Noting
Body
Flexability
Endurance
Pain
Self Control / Story Telling

Speed

Balance
Nutrition
Carbs
Simple Sugars
Starchs(Sugar Chains)
Fiber(Unabsorbed Sugar)
Soluable
Insoluable
Proteins
Vitamens
Minerals
Water
Microbiome
Hygine
Survival
Defense
Nature
Emergency
Saftey
Medicine
Energy Design

Sleeping
Waking Up

Space
Time
How to Procrastinate
Chunking/Batching
Schedule
Yes & No

Slavery
Stacking/Prioritizing

Measurement Loops

Promises
Full live vs fullfilled life
Grind to Freedom
Vows
Infinite Bondage Scheduled Releases
Digital Space
Life Spreadsheet
Apps

Inspire / Motivation

Growth Journal

Home Space
Exercise Space
Exercise harder than you need
Body weight excercises
Tool aided excercises
Sleep Space
Sleep
Recreation Space
Refresh
Browse
Inspire
Creation Space
Craft
Learn
Work Space
Eliminate Excuses

Mental Space
Mental Starship Bridge
Budget
Waste

Greatful (retooling everything)

Liberty

Slavery
Addiction
Debt
Budget
How to say no
Emotion
Fulfillment
Joy
Stress
Gratitude
Self Discipline

I'm healthy, comfortable, safe.
Love?
I don't even like people.
Love Strategies
Communication
Love Languages

Listen
Argue
Complain
Ignore

Fools Say

Encourage

Negotiate
Teaching
Story Telling
Learn as an example how to learn
Modes of Learning
Learn By Doing
Learn By Teaching
Learn By Watching
Learn By Reading
Learn By Writing
Learn By Questioning
Learn By Reading
Bike Riding Base
Student is inspired.
Student gets on
No frontloaded tutorial
Student Leads
Teacher Supports running along side
Teacher lets student balance within limits
Teacher Listens and Watches

Teacher does not scold student

Montisori Base

Interest Menu

Wholistic Purpose Driven Project

Relationships, Not Tests

Master Availible

Iteration Base
Write

Review

Rewrite

Swap And Fix

Review

Rewrite

Things Not to Say

Art
Mediums
Music
Podcast
Radio Dramas
Novel Book
Videos
Drawing
Meme
Speeches
Interactive Bot Website
Movie
Sculpture
Skills
Ideal
Improovable
Tourettes and Shame
Perfect
Mastery
Styles
Rules
Oasis
Intents
Communicate
Explore/Practice
Ideas/Messages
Kinesthetics
Deductions
Goals
Change
Echo
More
Identiy
Not my Work
Polution
Clearity os thought
Limitations
Context
Ambigous
Culture
Commision
Love Team

Love Yourself

Self Discipline

Humility

Forgiveness

Patience

Validation

God's Love
I love so much it hurts.
Purpose?
I don't have a purpose.
Purpose Strategies
Your Purpose is Paradise
Case For Hope
Your Purpose is to Build Paradise
Paradise is Knowable
Knowable by logical Implications
Knowable by logical Deductions
Paradise is Possible
By Definition
Progress Statistics
Discovery Trajectory
Invention Trajectory
Purpose Driven Benifits
I am purpose driven.
Hope?
The future is likely to get ultimately worse
Hope Strategies
Forecasting
Then What

Merry Go Round
Gravity Well
Heading
Practice Reality Forecasting
Making The Future

Paradise Vision

Paradise Definition
Discovery Examples
Invention Examples
Vision Casting

Time Heart Book
Characters
Leah Richards
Jaden Stoaking
Flo
Em Emory
Anomaly Amplitude
Vi Violla
Zo Zoetrope
Rogers
Bob
Epic
Locations
Hopehood
Ambition
Cherish
Amulet
Oobleck
Bridge
Archive
Outline
Nursery
Woke
Time Heart
Purpose
Fulfillment
Outline
Highest Fall Due to Glitch, Brother died
Breakout of Sim
Stoaking is alive an Emory was the one who died
Emory is the kid genius who wrote an unifing operating system, His best friend Jaden Stoking starts a company and is the face of the company who takes credit for emorys work. Emory prefers this.
Emory likes to be alone with his thoughts and often retreats to a starship mind palace to work out issues. But this happens without his permission once which causes jadens death.
Emorys team gets retasked into the mind and starts noticing glitches in the universe his team can't notice and without jaden's protection he is removed from the company.
He researches the glitches alone and poor.
He finally decodes a message in the glithces learns to inject code into a memory leak for an escape hatch.
Escaping he meets Vi who uploads him to himself to smuggle him out of the mainframe
They tour the future on the way to meet vi who is masterminding where he meets the real stoaking, in the real world emory was the one who was lost in a coma.
The simulation is for growing empathetic ai but we figured out we could get emory out who is the only one who could stop vi, not this version but the distant version.
They find the time heart which was meant to be an energy source then a public interview service then a repair the past machine
The distant future version of Vi wants to prevent herself from being destroyed so she bans time travel.
Emory is off the system since his id is registered in the sim and no official ports were used for the exit so is untraced.
Vi teaches him to speak obscurity as he notices the quirks of her motions
they plan a way to set up the interview so the time heart is powered but then they use it to escape into the past and start rescues while attempting to evade future vi
Outline
Sim
Mind Palace
Escape Sim
Future
Timeheart
Escape to the Past
Past
Time Loop
Dream

The future is likely to get ultimately better
Value?
I'm worthless
Value Strategies
Inspire / Motivation

You have Potential.

Never Give Up

Better Place/Qualified

I can change the world
Movement Strategies
Paradise Museum

CoOS
Presentation
What
Opener

To a Gamer
To a Designer
To a Joe
To an Artist
To a Programmer
To an Investor
To a Developer
Why
Pain Points

Value Proposition (Why would customers want what we are selling?) (Summary of Solution)

Emotional Prototype

How
Fund
Revenue Streams (What ways do we make money?)

Cost Structure (Where will we spend invested money?)

Dev
Marketing
Channels (How are we reaching our customers?)

Launch
Product Build Release Schedule (What are your milestones?)

Scale
Who
Team
Key Activities (What does the CoOS team do?)

Key Resources (What is used to perform those activities?)

Target

Customer Segements (Who are our customers?)
Demand Matrix
Market Takeover Targets

Customer Relationship (What Relationship do our customers expect from us?)

XP Use Cases
Emergent Side Effects
Last Game
iPod First Gen Compatible

Last App
Relay, all in one communications app
Renet, An internet 2.0 feed, disrupting the idea of websites
Mods, Saturate Software Development
Research
Design Principles
Every Problem has a Solution

Inspiration Procrastination

Fidelity Oasis

Free To Try

Pet Design

Space
Principle
Limitless

Prepare
Present
Seemless

Shared

Shared Files
Shared Space
Design
Reactor

Digestion
Render
Streamer
Interface
Principle

Concise

Redundant Examples

Bloat Examples

Elegant

Empathy

Forgiving

Humble

Examples

Clear

Design
Card
Layers
Apps
Toolbars

Buttons
Tabs
Seperators,
Stacks
Folds
Content
Clickwheel

Breadcrumbs

Rails
Legibility
Margin
Contrast
Scale
One Word Wide Message
Handles
Cables
Highlights
Selected

Scoped
Hovered

Disabled

Alignment
Pointers
Controllers
Sliders
Research
Day Night Cycle

Magnetism

Animated Icons

Tools
Principle

Over-Powered

Free Flow

Defined Defaults

Minimum Vital toolbox

Super App

Super Funnel

Director

Design
Control
Pointer
Control
Toggles Through Modes (Default)
Add Multiple Pointers

Smooth String
Card
Mode
Selection
Action
Reference
Effect
Ranges
Shape
Draw
Scope (See List Filters)
Mod Functions
Select All
Deselect All
Inverse Selection
Add Selection Measure
Select Along
Select Around
Selections
Control
Change Pointer to Selection Mode
Card
List Selected Group
List Selectable Candidates
Method From List
References
Control
Change Pointer to Reference Drop Mode
Card
List References
Actions
Control
Change Pointer to Action Mode
Card
Show Authored Action (Default)
List Latest Action
List Alternative Actions
Controller
List
Refine
Show
Hide
Sort
Scope
Filters
By Type
By Time
Creation Start
Last Modified
By Position
By Proximity
Nearest To
Furthest From
By Tag
By Search
Render
Tags
Groups
Selection Groups
Object Groups
Dimension
Row
Column
Hyper
Space
Connections
Shape
Add
Control
If nothing is selected, change pointer to reference mode
If something is selected, use it as a reference(s)
Card
What
From List
New List
Dimension
Text
Tag
Tab
Fold
Nest
New Shape
Point
Line
Surface
Generate
New Material
New Mod
When
Logic
Do
Process
Control
Test
Where
Latest Pointer Reference (Default)
Remove
Control
Changes Pointer effect to an eraser
Position
Control
Adds extra visible handles centered on the selected content.
Card
Position Values
Location
Scale

Rotation
Dimension
Row
Column
Hyper
Space
Connections
Method
Scope Filter
Median
Size
Multiply
Control
If nothing is selected, change pointer to selection mode
If something is selected, change pointer to reference mode
Card
Origins
Latest Selection (Default)
From List
Destinations
Latest Pointer Reference (Default)
Measure
From List
Quantity
1 (Default)
Custom Value
From List
Divide
Control
Card
Extend
Control
Card
Material
Color
Reflect
Clear
Emit
Camera
Sound
Force
Measure
Constrain
Angle
Equal
Symmetric
Tangent
Pin
Distance
Snap
Margin
Alignment
List
Along
Around
Count
Physics

Mod
When
Do
Process
Control
Handles, Pointers, Gizmos for direct or indirect manipulation
Test
Flow
Time
Bias
Help
Hopehood
Internal
Research Paradise Build Strategies
Awards
Hackathons
Crowdfunding
Expo/Festival/Conference/Talk/Concernt/Meetup
Journal Blog
Tasting

Design Principles
Every Problem has a Solution

Inspiration Procrastination

Fidelity Oasis

Free To Try

Pet Design

Tools
Get all in one tools
Don't demand perfect tools before you start
Mediums
Paradise Museum
Coaching
Heirarchy of Needs
Strategy Design
Strategy Format
Motivation (Why do they need to know it?) (Context)

Knowledge (What do they need to know) (Facts)
Nugget (one burden thing that if they can grasp change their life) (Lesson)

Application (What do they need to do) (Devotion)

Exercise
Measure
Inspiration (Why do they need to do it) (Vision)

Tool (What will help them apply or remember it?)

Organized Strategy Notes
Strategy Mediums

Silhouette Videos
Coach Notes
Gear
Dashboard
Reload
Schedule
Reality Model
Log
People
Health
Bank
Life Strategies
Mind
Personality is a Strategy

Introversion
Motivation

Strengths

Weaknesses

Extroversion
Motivation

Strengths

Weaknesses

Intuition
Motivation

Strengths

Weaknesses

Sensing
Motivation

Strengths

Weaknesses

Thinking
Motivation

Strengths

Weaknesses

Feeling
Motivation

Strengths

Weaknesses

Perceiving
Motivation

Strengths

Weaknesses

Judging
Motivation

Strengths

Weaknesses

Assertiveness (Extraversion)
Enthusiasm (Extraversion)
Withdrawal (Neuroticism)
Volatility (Neuroticism)
Compassion (Agreeableness)
Politeness (Agreeableness)
Industriousness (Conscientiousness)
Orderliness(Conscientiousness)
Creative (Openness)
Intellect (Openness)
The Improvisers
PNTI - “quantum mechanic” - This mode uses a wild intellectual instinct to perfect systems
PNIT - "context jumper” (mashup) - Tends towards comparing seemingly incompatible systems, and thrives on unorthodox metaphors.
PINT - "secret courtesan" (mother of pearl) - court several identities at once without thought of consistency.
PITN - "reed in the wind" (ninja) - Hides in plain sight blends in to evade direct interaction.
PTNI - "cold shower" ("reality check") - This mode excels in efficiently reducing systems to the simplest metaphor. This activity can be sobering.
PTIN - "collector" - Somewhat similar to the "cold shower," this mode collects ideas into a centerless framework.
The Speculators
NPIT - "niche maker" – This mode tends to create systems starting from a specific example, creating the framework to fit the criteria of the intuition-object. They want to find a place for everything, and a frame big enough for everyone.
NPTI - "mediator" – With a kind, agreeable nature, an INTP in this mode wants to classify and sort much like the "niche maker", but tries to do this from within whichever system is dominant.
NIPT - "social hacker" (“virus”) – This identity mode tries to infect others with a prevailing thought in order to create self-replicating satellites. The best memes are created by this mode.
NITP - "specialist" -- The first of our value-heavy modes, this mode creates an identity through adherence to usually one thought-style or system-style (one that may evolve slowly over the years), finding the similarity of all things within this framework. All is integrated into the existing system or style based on recognizing pre-existing patterns and such, and incorporating new elements where they best fit.
NTIP - "armchair general" – This mode plays to win, and may not even realize not everyone shares that attitude. An "armchair general" will usually win long before playing the game, having created and/or perfected the gaming system.
NTPI - "arcologist" – Near kin to the "armchair general", this mode tends towards creating utopian architectures. It does this out of a strong intuition of global truth.
The Solipsists
INTP - "manifesto" – With a strong sense of values and identity, this hermit-like mode leads to a greater truth by quiet example.
INPT - Bodhidharma – This mode, the second of the hermit-like modes, seeks to transcend personality through calm reflection or meditation. This does not necessarily mean they're prayerful or even spiritual.
IPNT - Deadhead (Tolkienite) – Like long-simmering hippies, this mode may involve quiet yearning for a simpler existence, usually involving nature or anachronism.
IPTN - "gamer" ("pothead") – This mode uses themselves as the basic element in their fantasy worlds. Consequently, they tend to make self-indulgent frameworks to inhabit.
ITNP - "slow burn" (Ubermensch) – This mode wants to have the most unbiased perception possible, but in order to achieve this must constantly rethink and slowly obliterate any personal association that might fetter objectivity. This mode can get caught in an endless judging-perceiving cycle of re-examination.
ITPN - "reset button" – This mode has all the identity strife of the "slow burn", but tends to externalize it as a concrete activity of some kind. Both modes tend to be the most objective of all the modes insofar as they constantly force themselves to face their faults.
The Editors
TNIP - "global paradox" – One of two pure rationals, this mode has a knack for boiling anything down to a single metaphorical paradox.
TNPI - "saboteur" (“survival of the fittest”) – The second of the pure rationals, the "saboteur" tends to find a favored heuristic with which to destroy any system. This mode prefers to destroy in service of a stronger whole, which it ironically knows will never be perfect or complete.
TIPN - Ourobouros (the phoenix) – This artistic mode tends to be always destroying and creating itself, finding an identity in the process of constant self-creation. This is like a mellower version of the "slow burn" and "reset button" modes.
TINP - "silver bullet" (Kryptonite) – This mode tends to be always searching for the Achilles' heel of a system, and appreciates being recognized as the person who brought it down.
TPIN - "stress test" – This mode is the pure analyst who succeeds in dispassionately running simulations in their mind. These are potentially the best visualizers out of all the 384 so-called subtypes.
TPNI - "actuary" – This mode is the most ambivalent of INTP identity modes as well as the most logical. The pure debater.
Think
Thought Experiments
Investor

Life Coach

Model
Research
Collect and Validate a Wide Variety of Perspectives
Make Connections
Organize
Consolidate
Learning
Teaching
Story Telling
Learn as an example how to learn
Modes of Learning
Learn By Doing
Learn By Teaching
Learn By Watching
Learn By Reading
Learn By Writing
Learn By Questioning
Learn By Reading
Bike Riding Base
Student is inspired.
Student gets on
No frontloaded tutorial
Student Leads
Teacher Supports running along side
Teacher lets student balance within limits
Teacher Listens and Watches

Teacher does not scold student

Montisori Base

Interest Menu

Wholistic Purpose Driven Project

Relationships, Not Tests

Master Availible

Iteration Base
Write

Review

Rewrite

Swap And Fix

Review

Rewrite

Prediction
Evidence
Test
Measure
Probability
Weight
Interpretation
Claim
Reality Model

Philosophy
Logic
Fallacies

Perfect Form Principles
Show your work

Patience

Logic (The method of Reason)

Preception

Inference

Deductive

Silogizam

Proposition

Concept

Definitions
Holistic World View Model

Principles/Examples

First Principles
Order
1st
Do I want to save energy and take the elevator
2nd
Do I want to save time and take the elevator
3rd
Do I want to wire my brain to take the hard choice by taking the stairs
Mode
Fast
Intuition emotional low resource cost
Slow
Logical, methodical, considerate, high resource cost
Lateral

Refactor Everything
Critical
Question Everything
Divergent Thinking vs Convergent Thinking

Scientific Method
This method is for analyzing only some types of information
Truth
Certainty
Base Assumptions
Standard of evidence
Domains
Conclusion
Thresholds
Conclusions
Reality

Belief
Belief is a Tool

Belief is not Identity
Truth vs Rule Based Living

Overthink(Overthinking is Impossible)
Captivate

Fearless
Prepare for Death

Life Torch

Love Yourself

Self Discipline

Humility

Forgiveness

Patience

Validation

Love Team

God's Love
Prepare for Life

Prepare for Failure

Prepare for Poorness

Anxiety Rollercoaster

Stretch

Greatful (retooling everything)

Focus
Intrest/Attention/Inspire

Practice/Exercise

Autopilot

Liberty

Slavery
Addiction
Debt
How to say no
Emotion
Fulfillment
Joy
Stress
Gratitude
Anxiety Rollercoaster

Stop

Sequence Trap

Will Power

Self Discipline

Self Control / Story Telling

Promises
Full live vs fullfilled life
Grind to Freedom
Vows
Infinite Bondage Scheduled Releases
Habit (Loops) (Subroutines)
Experience
Will Power

Preparsing

PostParsing

Memory
Remember
Reload(Mantra)

Noting
Body
Flexability
Endurance
Pain
Self Control / Story Telling

Speed

Balance
Nutrition
Carbs
Simple Sugars
Starchs(Sugar Chains)
Fiber(Unabsorbed Sugar)
Soluable
Insoluable
Proteins
Vitamens
Minerals
Water
Microbiome
Hygine
Survival
Defense
Nature
Emergency
Saftey
Medicine
Energy Design

Sleeping
Waking Up

Space
Time
How to Procrastinate
Chunking/Batching
Schedule
Yes & No

Slavery
Stacking/Prioritizing

Measurement Loops

Promises
Full live vs fullfilled life
Grind to Freedom
Vows
Infinite Bondage Scheduled Releases
Digital Space
Life Spreadsheet
Apps

Inspire / Motivation

Growth Journal

Home Space
Exercise Space
Exercise harder than you need
Body weight excercises
Tool aided excercises
Sleep Space
Sleep
Recreation Space
Refresh
Browse
Inspire
Creation Space
Craft
Learn
Work Space
Eliminate Excuses

Mental Space
Mental Starship Bridge
Budget
Waste

Greatful (retooling everything)

Liberty

Slavery
Addiction
Debt
How to say no
Emotion
Fulfillment
Joy
Stress
Gratitude
Anxiety Rollercoaster

Stop

Sequence Trap

Will Power

Self Discipline

Self Control / Story Telling

Promises
Full live vs fullfilled life
Grind to Freedom
Vows
Infinite Bondage Scheduled Releases
Love Strategies
Communication
Love Languages

Listen
Argue
Complain
Ignore

Fools Say

Encourage

Negotiate
Teaching
Story Telling
Learn as an example how to learn
Modes of Learning
Learn By Doing
Learn By Teaching
Learn By Watching
Learn By Reading
Learn By Writing
Learn By Questioning
Learn By Reading
Bike Riding Base
Student is inspired.
Student gets on
No frontloaded tutorial
Student Leads
Teacher Supports running along side
Teacher lets student balance within limits
Teacher Listens and Watches

Teacher does not scold student

Montisori Base

Interest Menu

Wholistic Purpose Driven Project

Relationships, Not Tests

Master Availible

Iteration Base
Write

Review

Rewrite

Swap And Fix

Review

Rewrite

Things Not to Say

Art
Mediums
Music
Podcast
Radio Dramas
Novel Book
Videos
Drawing
Meme
Speeches
Interactive Bot Website
Movie
Sculpture
Skills
Ideal
Improovable
Tourettes and Shame
Perfect
Mastery
Styles
Rules
Oasis
Intents
Communicate
Explore/Practice
Ideas/Messages
Kinesthetics
Deductions
Goals
Change
Echo
More
Identiy
Not my Work
Polution
Clearity os thought
Limitations
Context
Ambigous
Culture
Commision
Love Team

Love Yourself

Self Discipline

Humility

Forgiveness

Patience

Validation

God's Love
Value Strategies
Inspire / Motivation

You have Potential.

Never Give Up

Better Place/Qualified

Purpose Strategies
Your Purpose is Paradise
Case For Hope
Your Purpose is to Build Paradise
Paradise is Knowable
Knowable by logical Implications
Knowable by logical Deductions
Paradise is Possible
By Definition
Progress Statistics
Discovery Trajectory
Invention Trajectory
Purpose Driven Benifits
Hope Strategies
Forecasting
Then What

Merry Go Round
Gravity Well
Heading
Practice Reality Forecasting
Making The Future

Paradise Vision

Paradise Definition
Discovery Examples
Invention Examples
Vision Casting

Time Heart Book
Characters
Leah Richards
Jaden Stoaking
Flo
Em Emory
Anomaly Amplitude
Vi Violla
Zo Zoetrope
Rogers
Bob
Epic
Locations
Hopehood
Ambition
Cherish
Amulet
Oobleck
Bridge
Archive
Outline
Nursery
Woke
Time Heart
Purpose
Fulfillment
Outline
Highest Fall Due to Glitch, Brother died
Breakout of Sim
Stoaking is alive an Emory was the one who died
Emory is the kid genius who wrote an unifing operating system, His best friend Jaden Stoking starts a company and is the face of the company who takes credit for emorys work. Emory prefers this.
Emory likes to be alone with his thoughts and often retreats to a starship mind palace to work out issues. But this happens without his permission once which causes jadens death.
Emorys team gets retasked into the mind and starts noticing glitches in the universe his team can't notice and without jaden's protection he is removed from the company.
He researches the glitches alone and poor.
He finally decodes a message in the glithces learns to inject code into a memory leak for an escape hatch.
Escaping he meets Vi who uploads him to himself to smuggle him out of the mainframe
They tour the future on the way to meet vi who is masterminding where he meets the real stoaking, in the real world emory was the one who was lost in a coma.
The simulation is for growing empathetic ai but we figured out we could get emory out who is the only one who could stop vi, not this version but the distant version.
They find the time heart which was meant to be an energy source then a public interview service then a repair the past machine
The distant future version of Vi wants to prevent herself from being destroyed so she bans time travel.
Emory is off the system since his id is registered in the sim and no official ports were used for the exit so is untraced.
Vi teaches him to speak obscurity as he notices the quirks of her motions
they plan a way to set up the interview so the time heart is powered but then they use it to escape into the past and start rescues while attempting to evade future vi
Outline
Sim
Mind Palace
Escape Sim
Future
Timeheart
Escape to the Past
Past
Time Loop
Dream

Movement Strategies
Paradise Museum

CoOS
Presentation
What
Opener

To a Gamer
To a Designer
To a Joe
To an Artist
To a Programmer
To an Investor
To a Developer
Why
Pain Points

Value Proposition (Why would customers want what we are selling?) (Summary of Solution)

Emotional Prototype

How
Fund
Revenue Streams (What ways do we make money?)

Cost Structure (Where will we spend invested money?)

Dev
Marketing
Channels (How are we reaching our customers?)

Launch
Product Build Release Schedule (What are your milestones?)

Scale
Who
Team
Key Activities (What does the CoOS team do?)

Key Resources (What is used to perform those activities?)

Target

Customer Segements (Who are our customers?)
Demand Matrix
Market Takeover Targets

Customer Relationship (What Relationship do our customers expect from us?)

XP Use Cases
Emergent Side Effects
Last Game
iPod First Gen Compatible

Last App
Relay, all in one communications app
Renet, An internet 2.0 feed, disrupting the idea of websites
Mods, Saturate Software Development
Research
Design Principles
Every Problem has a Solution

Inspiration Procrastination

Fidelity Oasis

Free To Try

Pet Design

Space
Principle
Limitless

Prepare
Present
Seemless

Shared

Shared Files
Shared Space
Design
Reactor

Digestion
Render
Streamer
Interface
Principle

Concise

Redundant Examples

Bloat Examples

Elegant

Empathy

Forgiving

Humble

Examples

Clear

Design
Card
Layers
Apps
Toolbars

Buttons
Tabs
Seperators,
Stacks
Folds
Content
Clickwheel

Breadcrumbs

Rails
Legibility
Margin
Contrast
Scale
One Word Wide Message
Handles
Cables
Highlights
Selected

Scoped
Hovered

Disabled

Alignment
Pointers
Controllers
Sliders
Research
Day Night Cycle

Magnetism

Animated Icons

Tools
Principle

Over-Powered

Free Flow

Defined Defaults

Minimum Vital toolbox

Super App

Super Funnel

Director

Design
Control
Pointer
Control
Toggles Through Modes (Default)
Add Multiple Pointers

Smooth String
Card
Mode
Selection
Action
Reference
Effect
Ranges
Shape
Draw
Scope (See List Filters)
Mod Functions
Select All
Deselect All
Inverse Selection
Add Selection Measure
Select Along
Select Around
Selections
Control
Change Pointer to Selection Mode
Card
List Selected Group
List Selectable Candidates
Method From List
References
Control
Change Pointer to Reference Drop Mode
Card
List References
Actions
Control
Change Pointer to Action Mode
Card
Show Authored Action (Default)
List Latest Action
List Alternative Actions
Controller
List
Refine
Show
Hide
Sort
Scope
Filters
By Type
By Time
Creation Start
Last Modified
By Position
By Proximity
Nearest To
Furthest From
By Tag
By Search
Render
Tags
Groups
Selection Groups
Object Groups
Dimension
Row
Column
Hyper
Space
Connections
Shape
Add
Control
If nothing is selected, change pointer to reference mode
If something is selected, use it as a reference(s)
Card
What
From List
New List
Dimension
Text
Tag
Tab
Fold
Nest
New Shape
Point
Line
Surface
Generate
New Material
New Mod
When
Logic
Do
Process
Control
Test
Where
Latest Pointer Reference (Default)
Remove
Control
Changes Pointer effect to an eraser
Position
Control
Adds extra visible handles centered on the selected content.
Card
Position Values
Location
Scale

Rotation
Dimension
Row
Column
Hyper
Space
Connections
Method
Scope Filter
Median
Size
Multiply
Control
If nothing is selected, change pointer to selection mode
If something is selected, change pointer to reference mode
Card
Origins
Latest Selection (Default)
From List
Destinations
Latest Pointer Reference (Default)
Measure
From List
Quantity
1 (Default)
Custom Value
From List
Divide
Control
Card
Extend
Control
Card
Material
Color
Reflect
Clear
Emit
Camera
Sound
Force
Measure
Constrain
Angle
Equal
Symmetric
Tangent
Pin
Distance
Snap
Margin
Alignment
List
Along
Around
Count
Physics

Mod
When
Do
Process
Control
Handles, Pointers, Gizmos for direct or indirect manipulation
Test
Flow
Time
Bias
Help
Hopehood
Internal
Research Paradise Build Strategies
Awards
Hackathons
Crowdfunding
Expo/Festival/Conference/Talk/Concernt/Meetup
Journal Blog
Tasting

Design Principles
Every Problem has a Solution

Inspiration Procrastination

Fidelity Oasis

Free To Try

Pet Design

Tools
Get all in one tools
Don't demand perfect tools before you start
Mediums
Paradise Museum
Coaching
Heirarchy of Needs
Strategy Design
Strategy Format
Motivation (Why do they need to know it?) (Context)

Knowledge (What do they need to know) (Facts)
Nugget (one burden thing that if they can grasp change their life) (Lesson)

Application (What do they need to do) (Devotion)

Exercise
Measure
Inspiration (Why do they need to do it) (Vision)

Tool (What will help them apply or remember it?)

Organized Strategy Notes
Strategy Mediums

Silhouette Videos
Coach Notes
Movements
Hopehood
Hopehood
Sorry
Hopehood Journal
Wear Hope
Fulfillment Test
CoOS
CoOS Design Guide
Design Principles
Interface Principles
Tech Study
No Code Study
Case Study
Market Study
CoOS Plans
Inspiring Scenes
Inspiring Characters
At The Movies
Gedanken Jam
Whatever
Hopehood Movement Ideas
Write books, films, games
Produce videos, files, study guides, resources;
self help for strength strategies,
fictional stories for vision casting,
Cover towns in temporary hope graffiti at night,
concerts, banners, paint, ads, flashmobs...
Develop Websites, Apps, Video Games, Board Games...
Write anthems, movement music, poems...
Give talks, seminars, conferences, festivals, expos...
Art: 3d Models of paradise solutions, inspiring landscapes of CoOS use cases, Paintings, Hopeful Sculpture, Art Gallery, Museum of the Future
Host life groups, meetups, podcasts, interviews
Post bite sized hope on all social media
Start a secret agent program for sleeper agents waiting for activation.
Partner with churches, businesses, cities.
Award Contests, Team Games, Team Matching
Marketing, Crowdfundunding, Fundraising, Commercials
Make merch; shirts, hoodies, stickers...
Interactive AI interview prompted as being a paradise citizen.
Open community campus
Hopehood Daily Activities
Write Ideas in Sheet CoOS
Write Ideas in Sheet Time Heart
Write Ideas in Sheet Hope Fuel
Write Ideas in Sheet Paradise
Write Ideas in Sheet Journal my process and what I learned each week
Check for available Website upgrades
Check for available Apps, tools, methods for producing and publishing
Check for available Animation Tool Options
Organize Ideas from sheets To see if enough holes have been filled to start Pansing Time Heart
Organize Ideas from sheets To consolidate them into a CoOS document
Organize Ideas from sheets Robust Strategy Documents like Peace Hike
Draw illustrations of Hopehood Concepts
Draw illustrations of CoOS features
Post To website
Post To social media
Post To Link Collections
Collect Fun gifs from 9gag to accompany Hope Fuel
Collect Appropriate Unsplash Pictures to land hopehood points
Collect Artstation, Dribbble, Pintrest = Scenes and Mods for CoOS
Research No Code
Research Programming
Research Game development
Research Writing
Research Future visions
Research Science Discoveries
Research Tech Innovations
Research Good Hopeful News
Test CoOS features with Use Case Studies step by step
Test Strength Strats
Make Hopehood Videos
Make Meme Gif Hope Fuel
Coach Debate online to test ideas for defendability
Coach Help people one on one online
Coach Help the kids one on one in person
Coach Give talks and seminars and workshops
Your Move
Events