Summarized Notes on eLearning Frameworks and Learning Theories
Behaviorism: Focuses on observable behaviors and how they're influenced by stimuli. Key figures include Pavlov and Skinner.
Cognitivism: Emphasizes internal processes, like thinking, memory, and problem-solving. Piaget and Bruner are prominent theorists.
Constructivism: Learners construct their own understanding and knowledge through experiences. Vygotsky and Piaget contributed significantly.
Connectivism: Modern theory recognizing the role of technology and networks in learning. Siemens and Downes are key figures.
Adult Learning Theory (Andragogy): Developed by Knowles, it focuses on strategies suited for adult learners, emphasizing self-direction.
Social Learning Theory: Bandura's theory that learning occurs through observation, imitation, and modeling.
Bloom's Taxonomy: A hierarchical model for categorizing educational goals, with levels ranging from knowledge to evaluation and creation.
Kolb's Experiential Learning Theory: Learning is a process where knowledge is created through transformation of experience. It involves a four-stage cycle.
Merrill's Principles of Instruction: Five principles including task-centered, activation, demonstration, application, and integration.
Gagne's Nine Events of Instruction: Framework for structuring effective learning processes, starting from gaining attention to enhancing retention.
ADDIE Model: Instructional design framework with phases: Analysis, Design, Development, Implementation, and Evaluation.
SAM Model: Successive Approximation Model, an agile approach to instructional design focusing on iterative development and collaboration.
TPACK Framework: Technological Pedagogical Content Knowledge framework integrates technology in teaching in a meaningful way.
Community of Inquiry (CoI): Framework focusing on creating a deep and meaningful learning experience through social, cognitive, and teaching presence.
ARCS Model: Keller's model of motivational design, focusing on Attention, Relevance, Confidence, and Satisfaction.
Situated Learning Theory: Learning occurs in context and is deeply tied to the environment in which it happens.
Cognitive Load Theory: Focuses on the amount of information the working memory can handle at one time. Sweller developed this theory.
Self-Determination Theory: Deci and Ryan's theory emphasizing the role of intrinsic motivation and the need for autonomy, competence, and relatedness.
Heutagogy: Self-determined learning, focusing on developing learner autonomy and capability.
Scaffolding: Providing support structures to facilitate learning, gradually removed as learners gain independence. Vygotsky introduced this concept.
Flipped Classroom: Instructional strategy where typical lecture and homework elements are reversed.
Gamification: Applying game design elements to educational contexts to increase engagement and motivation.
Microlearning: Delivering learning content in small, manageable chunks, often through digital means.
MOOCs: Massive Open Online Courses that provide accessible and flexible learning opportunities to a large number of people.
Blended Learning: Combines online digital media with traditional classroom methods.
Personalized Learning: Tailoring education to individual learners' needs, strengths, and interests.
Competency-Based Learning: Focuses on learners demonstrating mastery of specific skills or knowledge before moving on.
Universal Design for Learning (UDL): Educational framework that aims to accommodate all learners by providing multiple means of engagement, representation,
eLearning Ecosystem: Integrates various technologies, methodologies, and environments to support diverse learning needs.
Learning Analytics: Using data analysis to improve learning outcomes, monitor progress, and tailor educational experiences.