MindMap Gallery General steps of teaching system design
This is a mind map about the general steps of teaching system design, and its main content includes: Instructional Systems Design (ISD) is a scientific process that optimizes the teaching process using a systematic method, which usually includes five core stages: analysis, design, development, implementation, and evaluation. The following are the detailed steps and key points: 1. Analysis stage, 2. Design stage, 3. Development stage.
Edited at 2025-08-22 22:39:09Mappa mentale per il piano di inserimento dei nuovi dipendenti nella prima settimana. Strutturata per giorni: Giorno 1 – benvenuto, configurazione strumenti, presentazione team. Secondo giorno – formazione su policy aziendali e obiettivi del ruolo. Terzo giorno – affiancamento e primi task guidati. Il quarto giorno – riunioni con dipartimenti chiave e feedback intermedio. Il quinto giorno – revisione settimanale, definizione obiettivi a breve termine e integrazione culturale.
Mappa mentale per l’analisi della formazione francese ai Mondiali 2026. Punti chiave: attacco stellare guidato da Mbappé, con triplice minaccia (profondità, taglio, sponda). Criticità: centrocampo poco creativo – la costruzione offensiva dipende dagli attaccanti che arretrano. Difesa solida (Upamecano, Saliba, Koundé). Portiere Maignan. Variabili: gestione infortuni e condizione fisica dei big. Ideale per scout, giornalisti e tifosi.
Mappa mentale per l’analisi della formazione francese ai Mondiali 2026. Punti chiave: attacco stellare guidato da Mbappé, con triplice minaccia (profondità, taglio, sponda). Criticità: centrocampo poco creativo – la costruzione offensiva dipende dagli attaccanti che arretrano. Difesa solida (Upamecano, Saliba, Koundé). Portiere Maignan. Variabili: gestione infortuni e condizione fisica dei big. Ideale per scout, giornalisti e tifosi.
Mappa mentale per il piano di inserimento dei nuovi dipendenti nella prima settimana. Strutturata per giorni: Giorno 1 – benvenuto, configurazione strumenti, presentazione team. Secondo giorno – formazione su policy aziendali e obiettivi del ruolo. Terzo giorno – affiancamento e primi task guidati. Il quarto giorno – riunioni con dipartimenti chiave e feedback intermedio. Il quinto giorno – revisione settimanale, definizione obiettivi a breve termine e integrazione culturale.
Mappa mentale per l’analisi della formazione francese ai Mondiali 2026. Punti chiave: attacco stellare guidato da Mbappé, con triplice minaccia (profondità, taglio, sponda). Criticità: centrocampo poco creativo – la costruzione offensiva dipende dagli attaccanti che arretrano. Difesa solida (Upamecano, Saliba, Koundé). Portiere Maignan. Variabili: gestione infortuni e condizione fisica dei big. Ideale per scout, giornalisti e tifosi.
Mappa mentale per l’analisi della formazione francese ai Mondiali 2026. Punti chiave: attacco stellare guidato da Mbappé, con triplice minaccia (profondità, taglio, sponda). Criticità: centrocampo poco creativo – la costruzione offensiva dipende dagli attaccanti che arretrano. Difesa solida (Upamecano, Saliba, Koundé). Portiere Maignan. Variabili: gestione infortuni e condizione fisica dei big. Ideale per scout, giornalisti e tifosi.
General steps of teaching system design
Instructional Systems Design (ISD) is a scientific process that optimizes the teaching process using a systematic method, which usually includes five core stages: analysis, design, development, implementation, and evaluation. The following are the detailed steps and key points:
1. Analysis stage (Analysis)
Objective: Clarify teaching problems, learner characteristics and environmental conditions, and provide a basis for subsequent design. Key steps:
1. Requirements Analysis
Task: Identify the gap between teaching objectives and the current situation (such as skill gaps, knowledge blind spots).
method:
Performance analysis (such as comparing employees' current performance and job standards in corporate training).
Needs surveys (such as collecting learner or stakeholder opinions through questionnaires, interviews).
Output: Requirements analysis report (including problem definition and priority sort).
2. Learner analysis
Task: Understand the learners' cognitive, emotional and social characteristics.
method:
Cognitive characteristics: age, knowledge base, learning style (such as visual/auditative).
Emotional characteristics: motivation, interests, and cultural background (such as cross-cultural courses need to consider value differences).
Social characteristics: team collaboration ability, technical usage habits (such as online learning preference for mobile or PC).
tool:
Pre-assessment (such as pre-testing and testing basic level).
Learning style scale (such as VARK model).
Output: Learner feature analysis table (including descriptions of group portraits and individual differences).
3. Environmental Analysis
Task: Evaluate the physical and technical conditions of teaching implementation.
content:
Physical environment: classroom layout, equipment availability (such as the number of laboratory equipment).
Technical environment: online platform functions (such as LMS interactive tool support), network bandwidth.
Output: Environmental analysis list (including resource limitations and potential risks).
2. Design stage (Design)
Objective: Plan teaching objectives, content structure, teaching methods and evaluation methods. Key steps:
1. Teaching objective design
Task: Transform requirements into observable, measurable learning outcomes.
method:
Use the ABCD model to write the objectives:
A (Audience): learners (such as "high school students").
B (Behavior): Specific behavior (such as "can map cell division").
C (Condition): Condition (such as "without reference").
D (Degree): Standard (such as "accuracy rate ≥90%").
Classification objectives (such as Bloom's objective classification: memory → understanding → application → analysis → evaluation → creation).
Output: List of teaching objectives (including priority and correlation description).
2. Teaching content design
Task: Decompose knowledge into logically coherent teaching units.
method:
Structure: divide modules by topic, difficulty or skill level (such as dividing "programming basics" into three parts: variables, loops, and functions).
Media selection: Match media forms according to content type (such as animations for abstract concepts, and demonstrations for operation steps).
tool:
Concept diagram (such as using XMind to sort out knowledge associations).
Storyboards (such as planning the screen, narration and interactive links when designing micro-class scripts).
Output: Teaching content syllabus (including unit division, media type and time allocation).
3. Teaching method design
Task: Choose strategies that promote learner participation.
method:
Strategy Matching:
Complex problems: inquiry-based learning, case analysis.
Basic concepts: teaching method, direct teaching.
Interactive design:
Classroom: Group discussion, role-playing, real-time voting.
Online: Forum debate, collaborative editing of documents, virtual labs.
Output: Teaching method description table (including activity process, rules and time schedule).
4. Evaluate design
Task: Plan how to measure learning outcomes and feedback on improvements.
method:
Formative evaluation:
Class: Ask questions, observations, and quizzes.
Online: Automatic scoring questions, learning behavior data analysis (such as video viewing completion rate).
Summary evaluation:
Exams, project reports, and practical skills assessment.
tool:
Evaluation scale (such as Rubric scoring criteria).
Data analysis tools (such as Excel statistical score distribution).
Output: Evaluation plan (including tools, time points and feedback mechanism).
3. Development stage (Development)
Objective: Transform design into deliverable teaching materials and technical tools. Key steps:
1. Teaching materials development
Task: Create physical or digital resources such as textbooks, courseware, case libraries, etc.
method:
Text materials: Prepare lesson plans, student manuals, glossary (glossary).
Multimedia materials:
Video: Record micro-courses, operation demonstrations (such as using Camtasia editing).
Animation: Use Vyond to create scientific principles to visualize content.
Interactive content: H5 pages, virtual simulation experiments (such as Labster).
Output: Teaching material package (including source files and instructions for use).
2. Technical tool development
Task: Configure or develop technical systems that support teaching.
content:
Online platform: upload courses to LMS (such as Moodle), set discussion area permissions.
Customized tools: Develop learning and analysis dashboards, adaptive exercise systems.
Output: Technical tool prototype (including test account and operation guide).
3. Prototype testing
Task: Verify the availability of materials and tools in a small range.
method:
Invite 5-10 target learners to try and feedback (such as “Did this animation clearly explain the concept?”).
Record problems (such as video stuttering, navigation logic confusion).
Output: Test report (including modification suggestions and priority sorting).
IV. Implementation phase (Implementation)
Objective: Apply development results to actual teaching scenarios. Key steps:
1. Teaching delivery
Task: Organize teaching activities according to the design process.
method:
Traditional classroom:
Import: stimulate interest through questions or cases.
Main body: Promote explanation, practice, and interactive links according to lesson plans.
Summary: Review the key points and assign homework.
Online learning:
Push content: Unlock the course module by schedule.
Monitor progress: Track learning behavior through platform data (if those who are not logged in send reminders).
Output: Teaching implementation records (including classroom video and student participation data).
2. Learner support
Task: Provide personalized tutoring and resources.
method:
Instant feedback: classroom Q&A, online chat room Q&A.
Supplementary resources: Provide additional reading materials or videos for those with learning difficulties.
Output: Support records (such as tutoring record tables, resource usage statistics).
3. Process Management
Task: Ensure teaching is carried out as planned and respond to emergencies.
content:
Time control: Use the timer or platform countdown function.
Discipline maintenance: Establish online classroom rules (such as prohibiting irrelevant topics).
Output: Process management log (including adjustment records and reason description).
V. Evaluation stage (Evaluation)
Objective: Evaluate teaching effectiveness and iteratively optimize the design. Key steps:
1. Formative evaluation
Task: Collect feedback in real time and adjust teaching.
method:
Classroom observation: record students' expressions and participation.
Online analysis: View video viewing time and test error rate.
Output: Formative evaluation report (including improvement measures, such as increasing the number of cases).
2. Summary evaluation
Task: Measuring the overall teaching objectives achieved.
method:
Comparative data: pre-test and post-test scores, skill assessment pass rate.
Satisfaction survey: Student/teacher evaluations were collected through questionnaires (such as “Is the course content practical?”).
Output: Summary evaluation report (including successful experience and insufficient analysis).
3. Iterative optimization
Task: Modify design defects based on evaluation results.
method:
Updated materials: Replace outdated cases and correct error content.
Adjustment method: For example, change the teaching method to group exploration to increase participation.
Output: Improvement plan (including timetable and responsible person).
6. Key principles
Systematic: Each step is interdependent and requires overall planning (such as the analysis results directly affect the design direction).
Learner Center: Always drive design based on learner needs (such as choosing media formats based on learning style).
Iterative: Evaluation is not the end point, but the starting point of continuous optimization (such as the annual update of course cases).
Flexibility: Adjust step details based on resources, time, and technical conditions (such as rapid prototyping methods in agile design).